The Races of The Universe

(the 331 that we know of at least)

(if you notice any mistakes or omissions, please do not hesitate to mention them to our webmaster who will be more than happy to correct them)

Ferengi (Federation)

Imorrian (*)

Oltharian (*)





Ferengi (Alliance)
Nylaan (*)

Jorelan (*)

Argoan (*)



Xindi (Aquatic)
Xindi (Arboreal)
Xindi (Insectoid)
Xindi (Primate)
Xindi (Reptilian)

Akitashiinu (*)
Gamma Canarian
Imperian (*)
J'Den (*)
Kem D'Neel (*)
Lokustaar (*)


Masters (*)
Mudd Android
Qinarae (*)
Roul (*)
Serli (*)
Species 8472
Tak Tak
Uthian (*)
Veger (V-GER)
Wormhole Aliens (Pah-Wraith)
Wormhole Aliens (Prophets)
Wyrn (*)
Yxidii (*)

Shillian (*)
Xindi (Avian)

=/\= (*) : Non Star Trek Canon =/\=
Logos based on the original designs of Kristian Trigwell


--== [/\] A [/\] ==--

Akitashiinu (*) [Civilization Classification: 13
There is little known about this technologically advanced silicon-based, canine-humanoid species other than it having originated from another dimension. Very agile and quick, the Akitashiinu will usually travel on all fours although they are more than capable of bipedal locomotion.  Due to their silicon-based biology, the "fur" that covers their entire body is actually closer to fiber optic than anything else, able to reflect and even absorb electrical discharges rendering them immune to phasers at stun setting. (ST:DH)

Aaamazzarite [Civilization Classification: 9]
This hairless humanoid race from EPSILON SERPENTIS secrets a bio-chemical filament from their mouths which is used to built everything on their world, from clothes to structures. Many scientists have compared this ability to certain types of spider webs, although the strength of the Aaamazzarite filament rates as superior than many modern metallic compounds. (Star Trek: The Motion Picture)

Acamarian [Civilization Classification: 11]
A humanoid race from ACAMAR III. Mostly like Terrans except their blood is a unique iron/copper composite. For the past century, they have enjoyed peace, except for the nomadic marauding Gatherers. They also have a slight cleft in their forehead and often display individualized facial tattooing. The Acamarians have strongly divided clan structures and membership in one is of extreme social and political importance. (ST:TNG)

Aenar [Civilization Classification: 13]
The Aenar are physiologically very similar to the Andorians although they have absolutely no body hair and a very pale white skin that has often been compared to Human albinos. The major trait that set this race apart from Andorians is the fact that they are completely blind, communicating through highly evolved telepathic abilities. (ST:ENT)

Akaali [Civilization Classification: 5]
Humanoid race possessing extremely limited technology. Contact with a spacefaring race was made prior to the establishing of the Federation and of the Prime Directive, because of this the Akaali people remain a Federation Protectorate despite possessing no knowledge of space travel and of other races outside of those they had encountered during Federation visits which are kept to a strict minimum. (ST:ENT)

Akritirian [Civilization Classification: 11]
Warp capable humanoid race from the Delta Quadrant ruled by an oppressive government which supports a judicial system considered to be cruel, draconian and even inhuman by Federation standards. Justice on their home planet of AKRITIRI is always swift and convictions for any crime cannot be overturned. Life imprisonment in brutal prisons which doubles as force labour camps is the most popular verdict, followed by only one other possible ruling; execution. (ST:VOY)

Aksani [Civilization Classification: 13]
Warp capable humanoid race from the Delta Quadrant whose engineering expertise has been used by many other races to improve their warp travelling capabilities. (ST:VOY)

Alcyon [Civilization Classification: 9]
Spacefaring civilization that destroyed what had been believed to be the last Tarellian ship. Although they are aware of other races in the galaxy, the Alcyons have opted to limit their contact with other races for fear of being infected with some deadly disease, much like the Tarellians carried. (ST:TNG)

Aldean [Civilization Classification: 14]
Humanoids from the once hidden world of ALDEA. They have suffered severe genetic damage from ozone depletion resulting from their planetary cloaking device. They are highly advanced in the arts and sciences but have become sterile from their ancient cloaking technology. The future of the Aldean race is in serious doubt. (ST:TNG)

Algonian [Civilization Classification: 11]
Humanoid race which is distinguished physically by golden leathery skin with numerous small circular openings about the head, especially on their wide-set nostrils and atop their fluted head ridge similar to Klingons and Bolians. Known for their musical talents as well as scientific discoveries, the Algolian have been a member of the Federation since the early years. (ST:TNG)

Alkian [Civilization Classification: 9]
Civilization of the Delta Quadrant who once relied on a group known as the 'Think Tank' to resolve a planetary problem which was later discovered to have been caused by this same group. (ST:VOY)

Altec [Civilization Classification: 9]
Humanoid race possessing limited space travel capabilities who along with the Straleb are part of the Coalition of Madena. Although the Altec and Straleb have been at peace for over 100 years, diplomatic relations have always been strained. (ST:TNG)

Alsaurian [Civilization Classification: 4]
Humanoid race of the Delta Quadrant under the crushing rule of the Mokra Order, a spacefaring organization that has help back the Alsaurians from developing any technology that could lead them to contact other races or venture into space. (ST:VOY)

Andorian [Civilization Classification: 13]
Blue skinned humanoids from the EPSILON INDII system. Characterized by their unsual skin colour, white hair, and a pair of long antennae on their head. They are a founding race of the Federation but have a history of political trouble. Most notably is their attempted tampering with the outcome of the Babel conference of 2267. When provoked, the Andorians can become extremely savage. Generally however, the Andorians are a productive and benevolent race. (ST:TOS / ST:ENT / ST:TNG)

Angosian [Civilization Classification: 11]
Humanoid inhabitants from ANGOSIA III. Non-violent by nature, they are advanced in the development of the mind and intellect. They petitioned for Federation membership in 2366. Their application was suspended upon revelations of abuse of veterans of their Tarsian War. These veterans were treated to intense psychological conditioning and exotic biochemical alterations to make them nearly invincible. These veterans were imprisoned on an uninhabitable moon to separate them from the populace. The Angosians have since resolved these problems and are close to achieving Federation membership. (ST:TNG)

Ankari [Civilization Classification: 12]
The Ankari are a spacefaring humanoid civilization in the Delta Quadrant. They have access to warp technology, but use a form of propulsion that is difficult for sensors to detect. They harboured a great respect for what they termed "spirits of good fortune", nucleogenic lifeforms from another realm, which they could summon using a summoning beacon. (ST:VOY)

Annarian [Civilization Classification: 12]
Humanoid race of the Delta Quadrant, nothing is known of their culture other that they possess warp capable vessels. (ST:VOY)

Antaran [Civilization Classification: 11]
Race that has been at war with the Denobulans on repeated occasions despite continued efforts by both the Denobulans and the Federation to establish lasting peace. Antarans are raised from birth to hate Denobulans, the reason for this is unfortunately still a mystery. (ST:TNG / ST:ENT)

Antarian [Civilization Classification: 13]
The Antarians are a warp-capable species from the Delta Quadrant who shared their territory with three other species. These species existed in a state of hostility until a treaty was signed between the factions, to commemorate this the Antarians hosted the commemorative Trans-stellar Rally. (ST:VOY)

Antedean [Civilization Classification: 10]
Fish-like humanoids from ANTIDE III. Mostly introverted with little outside interests. In 2365 they petitioned for admission to the Federation. The petition was a ruse however, as the ambassador attempted to smuggle large amounts of ultritum to use as an explosive and destroy the conference and its delegates. Investigation proved that the Antedean ambassador was an agent of a small terrorist group. Since then, the Antedean government has gone to great lengths to disavow any authorization of this plot which eventually led to them gaining Federaion membership in 2372. (ST:TNG)

Antican [Civilization Classification: 11]
Large, canine, humanoids from ANTICA in the Beta Renna star system. A carnivorous species that prefers to consume live or raw meat. They had a long-standing dispute with the Selay, another sentient race that lived in their system. They applied for Federation membership in the year 2364 and negotiated a peace with the Selay. The Anticans become members of the Federation in 2371. (ST:TNG)

Arbazan [Civilization Classification: 12]
A highly conservative semi-humanoid race known for their ultra-right, almost fascist, political and social policies, with a reputation for arrogance. Members of the Federation, they are perennial sources of right wing dissent among the liberal Federation. They are easy to take offence, and find haven in boring, bureaucratic jobs or mundane research jobs. They are mostly humanoid except with a vestigial ridge just above the eyebrow and along the nose. (ST:DS9)

Arcadian [Civilization Classification: 14]
Humanoid race with broad, enlarged heads and two parallel lines of hair running front to back on top outer edge of their cranium. Physically weak, the Arcanians are renowned for their scientific, engineering and medical accomplishments as a member of the United Federation of Planets. (Star Trek IV: The Voyage Home)

Arcturian [Civilization Classification: 9]
A race of humanoids from ARCTURUS VI. Arcturians are hairless and have very, very loose skin, to the point where there are dozens of loose folds of skin throughout the body. Arcturians generally frown on sexual reproduction, and often choose to have themselves cloned. Arcturian culture frowns on individuality and sexuality and encourages conformity and asexuality. ARCTURUS VI is a member of the Federation, although their culture often causes conflicts with the other worlds. (Star Trek: The Motion Picture)

Ardanan [Civilization Classification: 8]
The Ardanans are humanoid natives of the planet ARDANA. They were early members of the Federation and are very famous for their anti-gravitational city, named Stratos, which floats in the sky. They are also known for their export of zenite. (ST:TOS)

Argrathi [Civilization Classification: 13]
The Argrathi are a species native to the Gamma Quadrant planet ARGRATHA. They are experts at mind alteration and use advanced technology to implant their prisoners' minds with fictional events as a form of punishment. Used by the Dominion as interrogation agents and Intel operatives, the Argrathi's ability to implant memories has proven a very effective method to provide their agents with near fool-proof alibis. (ST:DS9)

Argelian [Civilization Classification: 11]
A race of humanoids from the strategically important world of Argelius II. A culture devoted to peace and pleasure. Almost identical to Terrans. The resorts of Argelius are known for their warm hospitality, good food, and virtually non existent crime rate. Some Argelian women are known to have certain empathic and low grade telepathic abilities. The Argelians have little ability or desire for administration and usually hire out-worlders for most low and mid level governmental jobs. (ST:TOS)

Argoan (*) [Civilization Classification: 2]
This amphibious humanoid race from ARGO V are often used by the Romulan Star Empire for underwater exploration or operations. Their spoken language is so unusual that universal translators have yet to be able to decipher it. (ST:DH)

Argosian [Civilization Classification: 11]
A race of aquatic humanoids from an unknown world in deep space. While capable of surviving in an atmospheric environment with a breathing mask, they prefer to travel in Class N accommodations. Short tempered and egotistical, they are often distrusted or outright hated by many. They prefer not to fight, as their water supply proves an easy target. They were once an air breathing race of humanoids, until global warming eradicated all but a few square kilometres of ground. Advanced Argosian genetic technology made this change possible, along with advanced structural and electrical engineering that allowed an entire civilization to be moved underwater. (ST:DS9)

Arkarian [Civilization Classification: 12]
Native of ARKARIA, this humanoid race joined the Federation despite a small underground civil movement against it. Over the years following having received membership, the movement only grew in popularity and strength to the point of having become an embarrassment to the planetary government. (ST:TNG)

Arkonian [Civilization Classification: 11]
The Arkonians are a humanoid/reptilian species who were contacted by the Vulcans once they had achieved warp capability. They proved to be suspicious and deceitful, and the Vulcans were soon recalled. From that day on the Arkonians and the Vulcans had rocky relations and even to this day Arkonians will not trust Vulcans and will be wary of any ship with a Vulcan on board. (ST:ENT)

Arrithean [Civilization Classification: 11]
The Arritheans are a warp-capable species from the Delta Quadrant that specialises in trades. Little is known of this race other than they are fair traders and will even forgo profit in exchange of improving relations with other races. (ST:VOY)

Atrean [Civilization Classification: 12]
Atreans are a humanoid race from ATREA IV characterized by skin involutions in the temporal region of the cranium that fuse with enlarged ears. ATREA IV is an M-class world and a member of the Federation which recently underwent a ferroplasmic infusion to reliquify it's solidifying core, which was causing massive seismic, magnetic, and gravitational disruptions. Atrean culture is one based on electronic entertainment and an industrial economy. ATREA IV is a leading manufacturer of computer systems, recreational holodeck programming, and commercial communications. (ST:TNG)

Axanar [Civilization Classification: 10]
An androgynous humanoid race with a standard lifespan of 400 years, and are well known for their body fluids being triglobulin-rich. Although they have from time to time assisted Federation vessels in need, the Axanar have shown no interest in leaving the Delphic Allegiance. (ST:ENT)

--== [/\] B [/\] ==--

B'omar [Civilization Classification: 13]
The B'omar are a humanoid species native to the Delta Quadrant. Their government is known as the B'omar Sovereignty a ruling entity that is officious and xenophobic. Ships passing through their region of space are instructed to follow an extremely circuitous route that avoids all B'omar planets and colonies. Ships must also maintain a rather slow speed of warp 3 as well as passing through numerous checkpoints for inspections to insure that nothing has been taken from any of their words or colonies. (ST:VOY)

Ba'ku [Civilization Classification: 12]
Humanoid civilization of less than 2000 individuals from the planet BA'KU within the Briar Patch, in Sector 441. The Ba'ku people were a technologically advanced race who developed the means of building weapons of mass destruction and was on the brink of self-annihilation. A small, enlightened group of the Ba'ku people escaped this horror and found an isolated planet. This group followed a simple way of life and prohibited themselves from using technology. At first they were unaware of the metaphasic radiation in the planet's rings, which caused their aging process to significantly decelerate, although it was later discovered and cherished. (Star Trek: Insurrection)

Ba'neth [Civilization Classification: 14]
The Ba'neth are an extremely xenophobic and reclusive Delta Quadrant species who appear as a solid watery mass with tentacles. As a species the Ba'neth possess a relatively large fleet of ships, including at least one space station. They inhabit the same region of space as the Kesat, who until 2376 regarded the Ba'neth as a myth, so little was known about them. (ST:VOY)

Bajoran [Civilization Classification: 11]
An ancient race of humanoids from BAJOR III. The Bajorans had a thriving primitive culture in the arts and sciences 25,000 years ago. They slowly developed space travel and colonized their system and several nearby star systems. Almost identical to Terrans except for distinctive nose ridges and minor differences in the female reproductive system. The Bajoran race was conquered by the Cardassian Empire in 2328 and formally annexed 2339. Bajoran freedom fighters repulsed the Cardassians in early 2369. Soon afterwards the Bajoran wormhole was discovered in the Denorious Belt. With the enormous economic boon of the only known stable wormhole, the rebuilding of Bajor has been accelerated. The Bajoran people petitioned the Federation for membership soon after the discovery of the wormhole and are in the slow membership process. (ST:TNG / ST:DS9)

Bandi [Civilization Classification: 10]
A race of humanoids from DENEB IV. Like the Rigellians, the Bandi were obviously a people transplanted from their homeworld onto a terraformed world. Genetic evidence suggests that the Bandi could be a Terran offshoot. They recently lost their prize possession, Farpoint Station, and suffered the destruction of their Capital city. Since then the Bandi have resorted to their old ways of nomadic wandering in clans in search of food and resources. The Bandi are known for their stringy, white and grey hair. (ST:TNG)

Banean [Civilization Classification: 10]
Avian humanoid race of the Delta Quadrant with a unique judicial system which condemns convicted murders to relive the incident through the eyes of their victim, this is accomplished by implanting the victim's last memory engrams into the murder's brain. (ST:VOY)

Barkonian [Civilization Classification: 3]
Pre-industrial humanoid race from BARKON IV that was inadvertently discovered when a Federation shuttle craft crash landed on their planet. Luckily their society was not contaminated and are still unaware that countless other races are out there amongst the stars. (ST:TNG)

Barolian [Civilization Classification: 9]
Humanoids from a world in Romulan space. Discovered on the fringes of the Empire in 2364, they were annexed within a year. Considered subjects of the Romulan Empire, the Barolians industrial and commercial base is built around supporting the Romulan Empire. Barolian's have a limited interstellar capacity with only a few dozen freighters mainly used for commerce with the Romulan Empire. Several rogue or pirate ships have been sighted. Barolians are humanoids with unusually photosensitive skin and wear grey or brown robes in public. They have the ability to see many infra-red frequencies, thus allowing them to work normally in very low light. (ST:TNG)

Barzan [Civilization Classification: 9]
Vaguely feline humanoids from planet of the same name. Barzan physiology requires small amounts of ammonia and Barzan's off planet must wear small breathing apparatus over the cheek. Their home world's atmosphere is toxic and all visitors must wear environmental gear or stay in one of several orbital stations. Barzan is politically neutral and has an economy based on rare mineral export and development of environmental and life support gear. (ST:TNG)

Benkaran [Civilization Classification: 13]
Humanoid civilisation from the Delta Quadrant falsely believed to be prone to criminal behaviours. In fact Benkarans can be skilled diplomats and scientists. (ST:VOY)

Benthan [Civilization Classification: 11]
The Benthans are a warp-capable species from BENTHOS in the Delta Quadrant. Other than their knowledge of warp speed technology and that their vessels have limited armament, nothing is known of this race and its social structure. (ST:VOY)

Benzite [Civilization Classification: 13]
Blue skinned humanoids from BENZAR. A recent member of the Federation, BENZAR is similar to most M-Class worlds except it has significant quantities of methane, thus members of this race when off their homeworld require a small device worn over their face to supply additional gasses. Most Benzites appear similar to others from the same geostructure making the race as a whole appear nearly identical. Benzite's are known for innovative computer designs and programming techniques. (ST:TNG)

Berellian [Civilization Classification: 12]
A race of humanoids known for their artistic abilities and technical ineptitude. While highly advanced in all the arts, their science and engineering lag centuries behind similar races. They are members of the Federation and Berellian artworks are quite treasured. Physically, they are tall humanoids with elongated fingers and feet. (ST:TNG)

Betazoid [Civilization Classification: 14]
Race of powerful telepaths from BETAZED, they have been a member of the Federation for several decades and their assimilation into Federation culture has been slow. As a powerful race of telepaths with great range and capacity many are uncomfortable around them, but understanding of Betazoids has increased in recent years. Their culture is one of great beauty and an ancient history, with family records up to 40 generations. Betazoids are physically identical to humans except for a slightly different brain structure. (ST:TNG / ST:DS9)

Betelgeusean [Civilization Classification: 12]
Betelgeuseans are a race of blue skinned humanoids from BETElGEUSE IX. Dramatically different from most humanoid races, except Bolians, with blue skin, nickel based blood and facial cartilage plates. The Betelgeuseans are members of the Federation since the mid 23rd century, although they are generally isolationist. They prefer to stay on their homeworld, only leaving for diplomatic purposes. (Star Trek: The Motion Picture)

Bilanan [Civilization Classification: 14]
Humanoid race from BILANA III who engineered the Soliton Wave propulsion system. Although the initial tests of this system proved to be nearly catastrophic, the base of their research became the foundation for many other technologies which eventually led to the establishing of the Bilana Institute of Theoretical Propulsion. (ST:TNG)

Bolian [Civilization Classification: 14]
Humanoid race from BOLARUS IX distinguished by light blue skin and a bifurcated ridge running down the centre of the face. Bolians are one of the more active members of the Federation with supplying a large amount of officers and enlisted personnel to Starfleet each year along with extensive scientific and cultural attaches to civilian projects. Bolian culture is one of service and research. Their sciences are comparable to modern Federation standards. (ST:TNG / ST:DS9 / ST:VOY)

Boraalan [Civilization Classification: 3]
Boraalans are a humanoid pre-warp civilization originally from BORAAL II who were almost extinct in 2370, except for a small group which was resettled to VACCA VI by the Federation, in obvious contradiction of the Prime Directive. The species had been under observation for several years but when a global catastrophe hit the planet, the small group was transported on board a Federation vessel and tricked into believing that they were being taken to a new region of their own world while inside a holodeck while in reality they were being taken to another planet. The race is still being observed by the Federation and is under its protection. (ST:TNG)

Boray [Civilization Classification: 14]
The Boray are a technologically-advanced species of the Delta Quadrant with an expertise in Transwarp therory and advanced propulsion (ST:VOY)

Borg [Civilization Classification: 14]
An incredibly powerful race of cybernetically enhanced humanoids from the Delta Quadrant. Soon after birth each Borg is fitted with various cybernetic devices giving them great technological and tactical abilities. Different Borg's are built for different functions, warrior, navigator, repairman, or leader. Each Borg is linked into a collective mind where the concept of the individual was meaningless. The Borg are highly adaptable, any tactic that works on them will only work once, as they will immediately develop a countermeasure. The Borg exist entirely to assimilate other races into the Borg collective. The Borg are responsible for the destruction of many Federation neutral zone outposts, several colonies, and 40 starships at the Battle of Wolf 359. A single Borg has pasty white skin with black and dark grey cybernetic implants covering most of their body. They are the greatest strategic threat to the Federation today. (ST:TNG / ST:VOY / Star Trek: First Contact)

Boslic [Civilization Classification: 12]
Humanoid race known for dealing heavily with the Orion Syndicate in all matters, especially in the moving and providing of slaves. With increased pressure from the United Federation of Planets against this type of market, the Boslic began to expend their operations into the Delta Quadrant. (ST:DS9 / ST:ENT)

Botha [Civilization Classification: 13]
The Botha are a reclusive, apparently humanoid species who inhabit a region of space in the Delta Quadrant. This telepathic species is extremely hostile to outsiders, most starships which enter their space are never seen again. (ST:VOY)

Bre'elan [Civilization Classification: 9]
Humanoid race from BRE'EL IV under the protection of the Federation. Although their level of technology should not have allowed any contact, their request for assistance when faced with the extermination of their race due to the falling of their moon forced the Federation into action. Since then the Bre'elan have maintain contact with the Federation which has stood back and not interfered with this culture. (ST:TNG)

Breen [Civilization Classification: 14]
Politically non-aligned semi-humanoids from a world near the Black Cluster. The Breen normally wear heavy robes and an environmental support mask in a class M environment. Very little is known about their physiology or culture. Their technology is comparable to many other galactic powers. Although the Breen are politically non-aligned, many individuals of this race act as pirates or raiders, jeopardizing their neutrality. The Breen can not be telepathically detected and have no such abilities themselves. (ST:TNG / ST:DS9)

Brekkian [Civilization Classification: 14]
A humanoid race from BREKKA in the DELOS system. Almost identical to Terrans except for an extra cartilage bridge on the nose and the unique ability to provide a limited electrical discharge from the hands, while produced at great strain to the Brekkian, it can incapacitate the unwary. The parent race of the Ornaran race also found in their system. For centuries the entire Brekkian economy was entirely built around supplying the narcotic Felicium to Ornara, when their last supply freighter failed in 2364, their economy failed and Ornara was able to break their addiction to Felicuim. Since then the Brekkian's economy has been in a depression limiting their technology to interplanetary travel with unusually good development in the refinement of narcotics illegal in the Federation. The only successful business on Brekka is selling their narcotics illegally to other worlds in exchange for supplies or equipment. (ST:TNG)

Brenari [Civilization Classification: 11]
The Brenari are a humanoid race inhabiting an area of space near the Devore Imperium in the Delta Quadrant. because of their telepathic abilities this race is often persecuted by other species who either want to exploit this skill or feel threatened by it. (ST:VOY)

Bringloidi [Civilization Classification: 10]
Simple descendants of the utopian Neo-Transcendentalists who set out from EARTH in 2123 aboard the colony ship S.S. MARIPOSA during the lingering post-World War III chaos. On stardate 42823.2, the Bringloidi were forced to abandon BRINGLOID V due to the sun's increasing flare activity. They eventually were reunited with the cloned descendants of the high-tech colonists they originally set out with who needed fresh DNA to survive the threat of replicative fading. To be viable, both groups gave up monogamous marriage, requiring that each female bear three children by three men. (ST:TNG)

Briori [Civilization Classification: N/A]
The Briori are an alien race from the Delta Quadrant. Little is known of this now extinct race other than they possessed the means to reach EARTH and take slaves back to their L-Class home planet some 4000 years ago. No signs of this race or of their technology has been found other than records kept by the descendants of the slaves who had been taken from EARTH. (ST:VOY)

Brunali [Civilization Classification: 10]
This agricultural race of humanoids from the Delta Quadrant once possessed and controlled the transwarp conduits now used by the Borg, a technology they obtained during the assimilation of the race. After having nearly extinct, the Brunali shifted their focus and efforts to agriculture in the hopes of reducing drawing the interest of the Borg once more. (ST:VOY)

Bynar [Civilization Classification: 11]
Small pale skinned humanoids from BYNAUS in the Beta Magellan star system. The Bynars are heavily integrated into their planetary computer network that is the backbone of their society. Bynars live and work in pairs and converse entirely in binary code with the assistance of neural implants and waist mounted buffers. Their home star experienced a massive electromagnetic pulse in 2364 and required the massive computer core of a Galaxy class starship to restart it. The Bynars are recent members of the Federation. (ST:TNG)

Byzallian [Civilization Classification: 12]
Alien species known for being fair diplomats, the Byzallians are allied with the Cardassian and are often used by them as intermediary to establish trade with other races that may prove to be reluctant to deal with the Cardassian directly. (ST:DS9)

Byzatium [Civilization Classification: 13]
The Byzatium are a race of merchants, the entire economy of their world relying on the trade and transport of goods from one world to another, with the Ferengi as their primary trading partner. The Byzatium fleet only consists of freighters of various size and capacity, but it is one of the largest fleet known to the Federation. (ST:DS9)

--== [/\] C [/\] ==--

Caatati [Civilization Classification: 13]
Reptilian warp-capable race from the Delta Quadrant who were assimilated by the Borg. Only 27 Caatati ships escaped the assimilation and scattered throughout the galaxy, some of them made it to Federation space where they were granted refugee status. (ST:DS9 / ST:VOY)

Cairn [Civilization Classification: 11]
Telepathic humanoids from deep space. Recent contacts with a strong interest in joining the Federation. The Cairn have no concept of spoken language and have almost no vocal ability. Cairn telepathy is different from most telepathy. Most races telepathically transmit words and sounds, the Cairn however transmit pure thoughts and images. This is far more efficient but can only be practiced by Cairn. Since first contact with the Federation, the Cairn have struggled to learn common telepathy, develop speech enhancers, and learn spoken language. The Cairn appear to be standard humanoids with a textured bony enlargement just over the ears. Cairn technology is limited to rudimentary interstellar spaceflight. (ST:TNG)

Caitian [Civilization Classification: 13]
Felinoid race believed to be distant cousins of the Kzinti, the Caitin appear as bipedal felines, with features and mannerism far closer to that of animals than humanoids. Despite this, the Caitian are a valued member of the Federation, which they have helped in numerous instances. (Star Trek IV: The Voyage Home)

Calamarain [Civilization Classification: N/A]
Intelligent spaceborne race of powerful clouds of ionized gas. The Calamarian originated in the Bre'el system but have been transplanted to several nearby systems. They can interface with computer systems and are highly sensitive to electromagnetic fields, but choose to maintain no relations with humanoid life. (ST:TNG)

Caldonian [Civilization Classification: 12]
Large bi-fingered humanoid race with a love of research. From a world on the edges of Federation space, they have chosen to remain separate from the Federation. They do maintain scientific connections to help their renowned research institutes. The Caldonians have little advancement in the social or engineering fields, but their theoretical work in subspace and quantum mechanics is almost legendary. (ST:TNG)

Camorite [Civilization Classification: 11]
Humanoid race from CAMOR V located near the Cardassian border which has unfortunately led the world and its people to suffer each time the Cardassians and the Federation went to war. Despite this the planet has refused to improve their planetary defence system stating that it would negatively impact their way of life, which is for the greater part peaceful and in harmony with their surroundings. (ST:TNG)

Capellan [Civilization Classification: 3]
Primitive humanoids from CAPELLA IV. A world relatively close to Earth and core worlds of the Federation. It's technology is approximate to the Terran dark ages, their society is somewhat more advanced and was decided to contact them despite some idiosyncrasies in 2266. After Federation operatives aided the heir to the Capellan Teer, a longstanding treaty was signed. Capellan society values combat above love and sees no value in medicine, to them the weak should die. Their world is rich in rare mineral compounds such as Topaline. This gives them a significant economic advantage in their integration to the modern society. (ST:TOS)

Cardassian [Civilization Classification: 14]
Humanoid race often compared as a hybrid between the Klingons and the Romulans in affairs of war, the Cardassians impose their will on all those within their domain from their home planet of CARDASSIAN PRIME. Following their defeat during the Dominion War, the Cardassian rebuilt their powerful military, but it is their Intelligence division, known as the Obsidian Order that is the most feared, having adopted an even harder approach to gathering Intel on everyone and everything. (ST:TNG / ST:DS9)

Catullan [Civilization Classification: 14]
Humanoids from Catulla. Catullan's are noted starship engineers and many successful design yards are based out of Catulla. The ubiquitous Yoyodyne Propulsion Systems was co-founded by Terrans and Catullans and is headquartered on Catulla. Their other sciences and society are slightly less advanced, but well up to Federation standards. Members of the Federation for a century. (ST:TOS)

Chalnoth [Civilization Classification: 12]
Lupine humanoids from CHALNA . The Chalnoth are anarchists without any government or authority. If any one area of CHALNA can be said to be governed by anyone, it is certainly the person with the biggest weapon. Chalnoth technology is limited to the phasers and light spacecraft sold to them by traders. The Chalnoth are vaguely dog like humanoids with large fangs and long fur. (ST:TNG)

Chameloid [Civilization Classification: 11]
Shapeshifting aliens from an unknown world in deep space. Virtually nothing is known about their home. Chameloids can assume any humanoid form, but are generally restricted to a basically humanoid shape. Most encounters with Chameloids have occurred in or near Klingon space, hinting to a homeworld in the Empire. (Star Trek VI: The Undiscovered Country)

Changeling (AKA 'The Founders') [Civilization Classification: 14]
A collective entity of poly-metallic shapeshifters from a hidden world in the Gamma Quadrant. Rulers of the vast "Dominion" in the Gamma Quadrant, With remarkable shape shifting abilities and a wish to instill order throughout the galaxy, they are the leading threat to the Federation today. They usually act by their Gem'Hadar warriors but limited cases of Changelings acting as infiltrators have infiltrated Federation offices. (ST:SD9)

Cheronian [Civilization Classification: N/A]
Long lived extinct humanoid race from the planet CHERON. Often confused with CHARION (The outer moon of Sol IX, site of the last battle of the Romulan War), CHERON was home to a largely humanoid race that had one significant difference from other humanoid races. Around half the population had skin that was black on the right and white on the left. The other half had the opposite configuration. One side pursued racist policies and enslavement of the other, eventually the civilization destroyed itself in racial wars. A small number of survivors of both races escaped from the planet in their few interstellar craft, they are locked in a perpetual chase to enforce their racist laws. Cheronian technology was advanced and had limited interstellar abilities and a primitive cloaking device. Cheronian physiology had the ability to store and release an electric charge similar to the Ornarans. (ST:TOS)

Chokuzan [Civilization Classification: 12]
Agressive and territorial species of the Delta Quadrant, the Chokuzan have focussed their technology on weapons and defences instead of propulsion which makes their vessel slow but extremely dangerous in close range combat (ST:VOY)

Chrysalian [Civilization Classification: 11]
Politically neutral non-humanoid race. From a world in the further reaches of Federation space. Chrysalians resemble meter tall stationary flowers with two meter long tentacles and iridescent large bulbs that contain their 'brain'. While the Chrysalians are politically inert and have minimal technology, their culture is ancient and intricate. The Chrysalian's main attempt at entry into the galactic community was their bid on the defunct Barzan wormhole in 2366. (ST:TNG)

Coridan [Civilization Classification: 13]
The Coridans are a humanoid Federation species hailing from the dilithium-rich planet CORIDAN located in the Beta Quadrant. Possessing one of the largest starship construction yards in the sector the Coridans have always been forced to defend their home world from races wanting to appropriate the planet's numerous deposits of dilithium. (ST:TNG / ST:DS9 / ST:ENT)

Corvallen [Civilization Classification: 10]
These cold-blooded humanoids are the main carriers of trades goods within the Romulan Star Empire and are well known for facilitating transfer of weapons and other materials to groups outside of the Empire who are still in league with the Romulans. (ST:TNG / ST:DS9)

Cravic [Civilization Classification: N/A]
The Cravic were race of beings who used to exist in the Delta Quadrant. They were at war with the Pralor, and both sides built automated units to aid in their war. When the two races called a truce, they tried to dismantle their now-surplus units. However, the units terminated their builders to ensure their survival, and continued the war. (ST:VOY)

Cygnian [Civilization Classification: 10]
This now extinct civilization was believed to have been at the height of its culture some 87 million years go. The only known record of this civilization was discovered inside a rogue asteroid. (ST:TNG)

Cytherian [Civilization Classification: 15+]
Advanced humanoid race from a planet near the center of the galaxy. The Cytherian's explore the galaxy not by travelling it, but by bringing the galaxy to them. Special probes launched by the Cytherians reprogram computers and lifeforms they encounter to come to the Cytherian homeworld. These probes can cause temporary superintelligence in humanoids but are harmless. A cultural exchange with the Cytherian's in 2367, both sides gained enormously from this exchange and it will be decades before Federation scholars fully understand the results. (ST:TNG)

--== [/\] D [/\] ==--

D'Arsay [Civilization Classification: N/A]
A very ancient race which is believed to have existed over 87 million years ago in a now destroyed system.  A Federation starship discovered this civilization's historical archive inside a rogue asteroid giving only a brief and rather vague concept of the social and religious ideas that governed at the time. (ST:TNG)

Dachlyd [Civilization Classification: 10]
Humanoid race from DATHIS II. The Dachlyds are reptilian humanoids resembling upright Terran iguanas. With moderate interstellar technology, the bulk of their space travel involves refining and reselling products from GEMARIS V. The Dachlyd have a habit of being quite anti-social and prefer to conduct most trade with automated cargo drones and subspace communications. Since the Dachyld's sell valuable alloys and compounds at low prices, they still make a significant profit. (ST:TNG)

Daledian [Civilization Classification: 9]
Race from DALED IV, the Dalebians are also referred to as Allomorphs being able to take on the form of any animal or creature. With the assistance of the Federation, the Dalebians were able to end a long civil war and concentrate of establishing a more stable culture and society within the Daleb System. (ST:TNG)

Delbian [Civilization Classification: 11]
A quiet, almost introverted race from DELB II, the Delbians are renowned listeners and observer, often finding work as scribes or Counsellors (ST:TNG)

Deltan [Civilization Classification: 14]
Humanoid race from DELTA IV. Members of the Federation of over a century. Deltan's have characteristically little body hair, especially a bald head. Deltans have an inherent talent for mathematics and geometry. The Deltan race has a very highly developed sexuality and some form of sexual expression is inherent in most aspects of Deltan culture. Deltans are the one known humanoid race in which pheromones play a major role. Deltan pheromones cause powerful sexual stimulation in almost all humanoid species. Deltans have limited telepathic abilities. (ST:ENT / Star Trek: The Motion Picture)

Denebian [Civilization Classification: 11]
A race of humanoids from DENEB V. Like the Bandi, the Denebians were obviously a people transplanted from their homeworld. Genetic evidence suggests that the race could be a Terran offshoot, but are closer to their system-mates, the Bandi. The Denebians are known for their particularly strict system of punishment, where offenses such as fraud or theft are punishable by death. Deneb V's rotation rate virtually the same as their revolution rate so that one side of their planet is always in the dark and one side is in the light. The Denebian star makes the light side of Deneb V uninhabitable above ground, so the entire Denebian civilization is built in a perpetual night. Deneb has an ancient system of tunnels, chambers, computers, and life support. Their is no recorded construction of this system or evidence as to the creators. This is vital to understand since DENEB V is a Class J uninhabitable world. (ST:TNG)

Denobulan [Civilization Classification: 12]
Humanoid race from the planet DENOBULA able to change the colour of their eyes according to their mood and to enlarge their faces when threatened, somewhat like a blowfish. Due to a particularly strong immune system, Denobulans who chose to join Starfleet tend to focus their studies in the field of medicine. (ST:ENT)

Devidian [Civilization Classification: 8]
Devidians are a vaguely humanoid, shape shifting species native to DEVIDIA II. Their physical characteristics composed of being between 2 and 3 meters in height; they have no apparent eyes but possess an orifice on what most humanoids would call their forehead, that resembles a mouth. They live out of phase with most other lifeforms with a phase variance of 0.004. They also possessed the ability to travel through time. Devidians' only useful form of nourishment is neural energy which is acquired by draining a subject of their neural energy, killing them. (ST:TNG)

Devore [Civilization Classification: 11]
An extremely xenophobic humanoid race of the Delta Quadrant with a deep rooted distrust of any and all telepaths. (ST:VOY)

[Civilization Classification: 8]
A humanoid race of the Delta Quadrant nearly identical to Terrans. Their home world of DINAAL suffered from a massive overpopulation which left many sick and elderly to go without medical treatment to insure that the limited resources available were given to those with the highest potential to benefit and contribute to the general society. (ST:VOY)

Dolbargy [Civilization Classification: 5]
Little is known about this race whose home planet is located deep within Ferengi space. The Dolbargy are best known for being able to voluntary induce a deep coma state that simulates death. Some races, such as the Ferengi, have learned this technique and used it to their benefits. (ST:DS9)

Doosodarian [Civilization Classification: 11]
An ancient culture with a way of life described by many other races as 'sloth-like' due to the fact that everything they do requires an excessive amount of time. As an example, much of this species poetry employes empty spaces that can last for several days, these delays are an integral part of the poetry and are meant for the audience to acknowledge the 'emptiness' of the experience. (ST:TNG)

Dopterian [Civilization Classification: 13]
Semi-Humanoid race from somewhere in Ferengi space. They appear as short humanoids with skin tones ranging from dull yellow to dark brown. They have a cranial ridge extending from the lower rear base of the skull and extending up through the upper rear part of the skull. Dopterians are distant relatives of the Ferengi, theory holds that Ferengi proto-humanoids were transplanted to the Dopterian homeworld. Dopterians have no telepathic abilities and cannot be scanned because of their four lobed brains, a similarity to their Ferengi cousins. (ST:TNG / ST:DS9)

Dosi [Civilization Classification: 13]
Humanoid looking reptilian race of the Gamma Quadrant, the Dosi are extremely aggressive negotiators, to the point where fatalities are not uncommon. Many Alpha Quadrant traders have described this race as being "a bad-tempered cross between a Ferengi and a Klingon." Allies to the Dominion, the Dosi have been known to engage in trades to benefit the Founders. (ST:DS9)

Douwd [Civilization Classification: N/A]
The Douwd were a species made of pure energy, self-described as "immortal beings of disguises and false surroundings". They have the ability to create and destroy on an epic scale; they also maintain the ability to attack through psychic means. The Douwd appear to be nearly omnipotent, but not omniscient. (ST:TNG)

Dralian [Civilization Classification: 11]
Little is known about this Delta Quadrant race other than their physiology makes them uniquely susceptible to species. (ST:VOY)

Drayan [Civilization Classification: 14]
A unique humanoid race from DRAYAN II in the Delta Quadrant which resembles Terrans with two distinct exceptions. The first is a triangular set of markings located at the center of their hairline, and the second is a reversed aging process in which the elders of this civilization appear as children. Although warp capable, the species decided long ago to forgo technology for simpler ways and adopted a belief that no adult could have any exposed skin. (ST:VOY)

Dreman [Civilization Classification: 5]
The Dremans are a humanoid species native to the planet DREMA IV in the Selcundi Drema sector. They possess dark orange skin, enlarged foreheads and fingers which become progressively longer from the index finger to the little (pinky) finger. This race fell under the protection of the Prime Directive, as they are a pre-warp civilization that possess some technology, such as radio frequency transmitters. (ST:TNG)

--== [/\] E [/\] ==--

Edo [Civilization Classification: 4]
Humanoids from RUBICUN III. Very similar to Terrans. A strange mixture of hedonistic sexuality and puritanical respect for a draconian legal code. In the distant past, the Edo were a lawless and chaotic people, through time they developed a legal system where a small number of "mediators" patrol randomly selected "punishment zones" where any infraction, even if accidental, results in immediate execution without appeal. Since the "punishment zones" are randomly chosen and rapidly changing, the system is a powerful incentive to obey all laws. The Edo welcome visitors openly as long as they conform to their system of justice. The Edo may be a transplanted race since they are governed by a transdimensional craft that the Edo worship as their god. (ST:TNG)

Efrosian [Civilization Classification: 14]
Humanoids from EFROS IV who have served in both the Federation and Starfleet since the early days of the Federation. Easily recognized by their copper skin tone and white hair for males and raven hair for females, the species as a whole is well known for being blind to the majority of the visual spectrum of light. Able to see wavelengths in the ultraviolet and infrared, the Efrosians tend to distinguish themselves in the fields of science, medician and navigation. (Star Trek IV: The Voyage Home / Star Trek VI: The Undiscovered Country)

Ekosian [Civilization Classification: 10]
Humanoids from Ekos in the M43 Alpha system. The parent race of the Zeon race on the outermost world in their system. A colony launched over three centuries ago. In violation of the Prime Directive, an undercover Federation cultural specialist altered the Ekosian culture in 2268 to mimic the 1930's Terran culture of Nazi Germany. Dr. John Gill hoped to replicate the efficiency and order of the Nazi regime but without the hate and cruelty . The attempt failed when the Ekosian culture. Only further Federation intervention stopped this potential mass murder. The Ekosians are almost indistinguishable from Terrans. (ST:TOS)

El-Aurian [Civilization Classification: 14]
The El-Aurians are an enciant, widely-traveled people who have spread themselves across many parts of the galaxy following their race being almost assimilated into extinction by the Bord. Considered to be a race of "listeners" the El-Aurians are said to have an awareness that supersedes the normal flow of time and space. (ST:TNG / ST:DS9 / Star Trek: Generations)

Elasean [Civilization Classification: 10]
A humanoid race from the Tellun star system with a reputation for being vicious and arrogant. Concluded a long interplanetary war a century ago and have a since become Federation members. Their technology has come from primitive limited interplanetary travel during the war to moderate interstellar capability. Elasian males are often well over 2 meters tall and their females have a unique neurochemical drug in their tears that makes humanoid males obey their will. (ST:TOS)

Elaysian [Civilization Classification: 11]
Unique race of humanoids from ELAYSIA II. Elaysians are mostly humanoid with two bizarre exceptions. The very low gravity of their homeworld has caused an atmosphere that is more akin to pre-terraform Mars than of a class M world. This has created difficulty in their assimilation into the galactic culture, since no other humanoid race is as accustomed to low gravity as them. Their physiology is very different also in that they require only .16% oxygen in a standard pressure environment, and the remainder of their energy comes from anaerobic reaction in their cells. Despite these unique biological differences, Elaysians eat the same food and look quite similar to us. They require the use of a limited motor support exoskeleton for living in a standard class M environment. They also cannot interbreed with other humanoid races because of these differences however. The Elaysians have been members of the Federation for almost a century however, but few travel offworld because of the difficulties entailed. (ST:DS9)

Ellora [Civilization Classification: 9]
The Ellora were one of two primitive races, including the Tarlac, that were conquered by the Son'a in 2325. The Elloran heads were surrounded by a patterned bone plate. The female and male Ellora share the exact same look. By 2375, both the Ellora and the Tarlac were fully integrated into the So'na society as indentured servants. (Star Trek: Insurrection)

Eminian [Civilization Classification: 9]
The Eminians are a humanoid species native to the planet EMINIAR VII. They had been fighting a war with neighboring planet VENDIKAR entirely by computer for five hundred years, killing 3 million people a year, before the Federation's intervention in 2267. The High Council of the Eminian Union have agreed to the establishment of full normal diplomatic relations with Federation. (ST:TOS)

Enaran [Civilization Classification: 13]
Native of the planet ENARA PRIME in the Delta Quadrant, the Enarans possess a significantly advanced energy conservation technology and are very concerned with personal hygiene and invented radio septics for hand washing and personal cleaning. (ST:VOY)

Evora [Civilization Classification: 11]
The Evora are a species of small stature which became a Federation Protectorate in 2374. Although many diplomatic ties and trade agreements have been reached, no Evora has yet decided to join Starfleet. (ST:DS9 / ST:VOY / Star Trek: Insurrection)

Excalbian [Civilization Classification: 10]
The Excalbians are a shapeshifting silicon-based lifeform, native to the planet EXCALBIA, described as being "almost mineral" and "like living rock with heavy fore-claws." Although they appear to have no form of technology, the Excalbian are capable of interstellar communications, matter-to-energy transport, and energy-to-matter creation of complex organisms. (ST:TOS)

Eymorg [Civilization Classification: 11]
Native of SIGMA DRACONIS IV, this race survived through an unexpected a polar shift that caused an ice age which covered their world some 11,000 years ago. At that time their civilization possessed technology far superior to that of today's Federation, but unfortunately this knowledge was lost to the inhabitants who relied on a complex computer system to maintain all living conditions in the underground facilities created at the time of the ice age. (ST:TOS)

--== [/\] F [/\] ==--

Fabrini [Civilization Classification: 11]
Humanoids from the Fabrina star system in deep space. When their star went nova 10,000 years ago they built a gigantic ark called Yonada out of an asteroid to convey some of their people to a new system. First contact was in 2268 to correct a guidance problem with YONADA that placed a Federation system in danger. The Fabrini survivors arrived at their new world in late 2269. After becoming established on their new world, they petitioned for Federation membership and have since become contributing members of the Federation. Somewhat primitive in most sciences, the Fabrini have made advances in computers, to the point of true artificial intelligence, as well as advanced medical sciences. (ST:TOS)

Ferengi [Civilization Classification: 14]
Greedy humanoid race first encountered in 2364 in the Delphi Ardu system. Although several deep space incidents occurred before, this was the first face-to-face encounter. Possessing a rigid and inflexible code requiring males to relentlessly seek profit while females are left naked and submissive. They appear as short humanoids with skin tones ranging from dull yellow to dark brown. The males have characteristically very large ears while the females have extremely small ears. Coming from a political alliance just beyond Klingon space, they have no firm alliances and prefer to maintain business with all sides. The Klingons detest the Ferengi, however and embargo them. Some rogue Ferengi's pursue profit as pirates. This is legal only through a loophole in their laws. Ferengi's have no telepathic abilities and cannot be scanned because of their four lobed brains. (ST:TNG / ST:SD9 / ST:VOY)

Following the "Great Merge" the Ferengi home world was accepted into the Federation, unfortunately this move was not supported by and and led to the split of the Ferengi Alliance.  Those Ferengi who followed Grand Nagus Rom to join the Federation have prospered while those who stayed behind to follow the led of their new Grand Nagus Kron, do so in a much smaller Alliance from the remote world of NYLA IV. (ST:DH / FRPG)

Flaxian [Civilization Classification: 13]
Spacefaring humanoid race known for working with the Romulan Star Empire in the areas of trades and assassinations. (ST:DS9)

Frunalain [Civilization Classification: 12]
Semi-humanoid race from somewhere in Cardassian space. Nobody has actually seen a Frunalain outside of their distinctive enviromental suits. Frunalain are most often seen in their trade convoys, consisting of three or four small, fast ships. Almost nothing is known about their physiology, culture, or history. Their technology is around 100 years behind Federation standards. (ST:DS9)

--== [/\] G [/\] ==--

Gallamite [Civilization Classification: 14]
Transparent skulled humanoid race with giant brains from deep space. Their grotesque appearance has lead them into more solitary pursuits such as philosophy, programming or cargo shipping. Because of their very high intelligence, some Gallamites have found work as scientists or strategists, but their unique physiology makes assimilation into society difficult. (ST:DS9)

Galipotan [Civilization Classification: 11]
Humanoids from the Gali system. Their culture refuses to acknowledge the concept of time and is considered hard to deal with by time based civilizations. The Galipotans are best known for their burgeoning textile trade, which is almost all they can do without encountering culture conflicts. They are quite similar to Terrans except with enlarged eyes and a small nose. (ST:DS9)

Gamelan [Civilization Classification: 10]
Humanoid race from the planet GAMELAN V. This peaceful race has called on the Federation on several occasions to deal with tactical and defence issues due to the fact that this society had no military capabilities or knowledge. (ST:TNG)

Gamma Caranian [Civilization Classification: N/A]
A single entity comprised of energy which inhabited GAMMA CARANIS N and which found, saved and restored Zefram Cochrane, the developer of the Terran Warp Drive, as he ventured into deep space to die of old age. It is unclear what happened to this being after it took on human form to become Zefram's 'companion' for the remainder of his natural life. (ST:TOS)

Gemarian [Civilization Classification: 10]
Humanoid race from GEMARIS V possessing minimal interstellar technology, the bulk of their space travel involves trade with the Dachlyds only 3 light years away. Their home planet is a barely habitable world with vast deserts and high surface temperatures, this has focussed the general population and industries to make the Gemarian a leading producer of Duranium alloys, which is resold by the Dachylds to the rest of the galaxy. Having little interest in interacting with the galactic community, the Gemarians have obtained a reputation for being isolationists and rather rude to outsiders. (ST:TNG)

Gideonite [Civilization Classification: 8]
Humanoid race from Delta Dorado II in the Mutara Sector. Gideon had centuries ago managed to cure virtually all of the diseases on their planet and extend their lives. This lead to the most unprecedented overpopulation in history, with lifespans of over 300 years and a social taboo against birth control. By 2268 500 Billion humanoids living on a single class M world. This ended when the planet's ruling council obtained a sample of Vegan Chloriomeningits in that year, which they had no immunity to. Gideonites willingly became infected to ease the population burden. Within 10 years of initial infection only 9 billion inhabitants remained. The population stabilized at this level. The survivors of the plague joined the Federation in 2289. Their advanced medical technology has allowed for the cures to many diseases including the common cold, but many exotic viruses and bacteria are beyond their ability. (ST:TOS)

Gorn [Civilization Classification: 12]
Reptilian semi-humanoids from TAU LACERTAE III in the Mutara Sector. The Gorn have their own political alliance and claim 8 star systems throughout three sectors. A peace treaty was signed in 2267 allowing rights of free passage through Gorn space and ensuring peace. Before this, Gorn raiders attacked Federation ships or colonies that were to close to their borders. The Gorn are usually over 2 meters tall with rough leathery skin and a hard multifaceted shell over their eyes. The Gorn have large claws on their hands and feet, they are unable to speak most humanoid languages and require translators to communicate with most other lifeforms. Their vessel are slow in comparison to Starfleet, but heavily armoured allowing them to take a great deal of damage and still be operational. (ST:TOS / ST:TNG / ST:DS9 / ST:ENT)

Grazerite [Civilization Classification: 13]
Humanoid race member of the United Federation of Planets which are slightly taller and require little sleep by Terran standards. Accomplished diplomats, many Grazerite have elected to take part in intergalactic politics and have ascended to the Federation Council and even to the position of Federation President. (ST:DS9)

Grisella [Civilization Classification: 11]
Burly bearlike semi-humanoids from GARASA III. These relatively primitive people have an advanced society based on equality and fairness, but their technology is barely above the bronze age level. They are in communication with the rest of the galaxy because their world is in Klingon space and not under the influence of the Prime Directive. Since a year on their world is equal to 2.3 Standard Years, their natural winter hibernation takes six standard months, this causes the total shutdown of Grisella society. Both hemispheres hibernate at once because of an axial tilt of less than 1o causing planetwide uniform seasonal changes. (ST:TNG)

--== [/\] H [/\] ==--

Halanan [Civilization Classification: 12]
Psychoprojective telepathic humanoids from NEW HALANA. The original Halanan homeworld was destroyed when a large asteroidal moon crashed into the crust and triggered massive seismic disruptions. These disruptions obliterated all continents and landforms on Halana. Halana was a member of the Federation and helped the Halanan's terraform a new homeworld. New Halana was declared habitable 90 years later. Their culture is based on loyalty and it is famous that Halanans mate for life. Members of this race appear as brown skinned humanoids with elongated and curved ears and have a very slight ridge on the nose. Halanans unique psychoprojective abilities allow them to create images up to two cubic meters in size. They are solid but read as pure energy, like holograms. (ST:TNG)

Haliian [Civilization Classification: 10]
Partially telepathic humanoid race from HALI on the outskirts of the Federation. Hallians are humanoid with light brown skin and a slight lateral ridge on the forehead. Hallian telepathy is limited to person to person empathy under most conditions. Use of special resonator crystals found on Halli can amplify the abilities of a Hallian for a short time, to the level of interpersonal telepathy. Haliians culture is mostly agrarian with only a few major cities and they have been a member of the Federation since 2351. (ST:TNG)

Halkan [Civilization Classification: 12]
Peaceful humanoid race from a world deep inside the Federation. The Halkan's have never had a war in over 10000 years of recorded history, and have a crime rate that is less than 1 illegal act of any kind per decade. The population of HALKA is less than two thousand and this small community is part of their peace. Halkans have repeatedly refused any attempts at trade agreements or mining rights to their vast Dilithium deposits for fear that their products or resources could be used for war. They have no interest in modern technology or other worlds and prefer to keep to themselves. They discourage tourism but they are friendly and helpful to visitors in need. Halkans are a nondescript humanoid race very similar to Terrans. (ST:TOS)

Hazari [Civilization Classification: 10]
The Hazari are a race of bounty hunters from the Delta Quadrant, who pride themselves on keeping their contracts more than the actual bounty itself. Their standard method involves two Hazari ships working in pair, one usually offering support to the first, but sharing the bounty equally. (ST:VOY)

Hekaran [Civilization Classification: 10]
The Hekarans are a humanoid civilization native to planet HEKARAS II, and members of the Federation. Hekaran scientists were responsible in 2360 for discovering the negative effects of prolonged exposure to warp fields on subspace. (ST:TNG)

Hierarchy [Civilization Classification: 13]
The Hierarchy species is an humanoid alien race from a region of space near the Beta-Delta Quadrant border. The sociopolitical entity to which the species belonged and comprised is called the Hierarchy (from which the species' unofficial name is derived). The true name of this species is unknown to the Federation, what is known, however, is that their species is highly adept in the skills of espionage and remote surveillance which involves spying on passing ships to plan future raids. This is done by special surveillance ships, hiding in nebulae for example, using highly advanced sensors to assess the tactical risk of attacking passing vessels and the value of their cargo. The Hierarchy's cloaked ships also allowed them to sneak up on targeted vessels; after which they would execute a preselected attack pattern, such as the Type 3 or Type 4 stealth assault. Their attack patterns are numbered according to their increasing levels of energy expenditure. The Hierarchy is meticulous when it comes to the use of energy and resources on its vessels. (ST:VOY)

Hirogen [Civilization Classification: 14]
Hirogen are a warrior / hunter species of the Delta Quadrant whose adult males appear quite large, standing above the average height of other known humanoid species. Their sensory perception is acute and quite useful for a hunting species. The Hirogen also possess an impressive immune system for attacking foreign bodies, and use an enzyme to break down the bones and muscle tissue of their prey. This suggests that the Hirogen use some of their victims as food. Little is known about Hirogen women, though it has been suggested that they pursue male hunters in possession of rare or unique trophies of the hunt. (ST:VOY)

Horta [Civilization Classification: N/A]
Non humanoid silicon based lifeform from JANUS VI. Horta are silicon based 'blobs' that live underground. They move through the rocks using powerful acids secreted from their glands. Horta can only be contacted telepathically. The Horta have no artificial technology but their powerful burrowing abilities have aided mining operations on JANUS VI. Horta are quite friendly and have joined the Federation, but do appreciate visitors not visit several chambers they keep for personal use. (ST:TOS)

Hupyrian [Civilization Classification: 11]
Tall race of quiet humanoids from somewhere in Ferengi space. Hupyrians live mainly as servants to rich or prominent businessmen and politicians, particularly Ferengi. Their devotion to their masters is legendary, and they are willing to die to protect them. Hupyrians have been servants of the Ferengi since very early in Hupyrian history, thus they have no native modern technology. Hupyrians are very tall humanoids with tight skin, a continuously slightly frowning expression and a very weak voice that leads many to believe that they are mute. Instead they only talk when absolutely necessary. (ST:DS9)

Hypello (*) [Civilization Classification: 10]
Short, frail looking race with deep blue, almost a turquoise skin colour. Their oddly shaped head features two large eyes, one on each side, with a sort of amphibious looking nose and mouth in the center. Native of the planet SPIRA, the Hypello are fabled to be as old as the universe itself and seldom found in areas outside of the service industry. Able to understand any language without the aid of any sort of translator, this ability comes at the price of a distinct lisp when speaking. (ST:DH - Based on FF-X character)

--== [/\] I [/\] ==--

Iconian [Civilization Classification: 15+]
A extinct race of conquerors sometimes referred to as 'Demons of Air and Darkness' whose impressive technology allowed them to stretch their influence across the entire galaxy some 200,000 years ago. The civilization came to an end when their homeworld of ICONIA was reduced to rubble by an orbital bombardment, the source of which is still unclear. Able to travel to distant planets without the use of starships thanks to their gateway technology, the Iconians left their mark on world in all quadrants of the galaxy. (ST:TNG / ST:DS9)

Idanian [Civilization Classification: 13]
A secretive race known for their special and unique skill in the world of Intel. Often used as special Operatives by the New Obsidian Order, the Idanians are renowned for being able to infiltrate organizations and use the information they gather to their own advantage. The entire Orion Syndicate was nearly crippled due to the acts done by a single Idanian agent who had infiltrated the organization for two years. (ST:DS9)

Ilari [Civilization Classification: 11]
Native of the planet ILARI in the Delta Quadrant, this warp-capable humanoid race is governed by a rigid system of government overseen by a single person known as the Autarch. Although the government is responsible for policies and laws, the Autarch possesses powers that leave him in charge of every aspect of this civilization's way of life. (ST:VOY)

Ilidarian [Civilization Classification: 11]
The Ilidarians are a technologically-advanced species native to ILIDARIA, in the Delta Quadrant. Considered to be "quite friendly, most of time", this race has on occasion assisted others when in trouble, beyond this help the Ilidarians tend to avoid contact with other species. their world able to provide for all of their needs. (ST:VOY)

Imhotep [Civilization Classification: 14]
The Imhotep are a humanoid species with vaguely amphibian characteristics from the Delta Quadrant. For years, the Imhotep were at war with the Antarians and the Terrellians. Only in the late 2370s was a peace treaty finally signed, ending the conflict. In its place, a race would be held every year, the Antarian Trans-stellar Rally. The first race was run in 2377, and the Imhotep won. (ST:VOY)

Imorrian (*) [Civilization Classification: 14]
The Imorrians consider themselves as the perfect blend of biological and cybernetic components, a race that has evolved over millennia. Unlike the Borg, Imorrians constructed their own technology using already created materials making them experts in recycling and reusing technical components from other worlds. With their help, the Federation was able to bring back old class of vessels into active service following the many conflicts which depleted resources and reduced the fleet to a mere fraction of what it had been many years ago. (ST:DH)

Imperian (*) [Civilization Classification: 12]
A race of powerful robots created for a single purpose, the annihilation of all biological life in the galaxy. Ruthless, these robots possess a technology far inferior to that of most advanced species, but this has not hindered their efforts to see their directive be completed. (ST:DH - based on the Battlestar Galactica characters 'the Cylons')

Invernian [Civilization Classification: 10]
A humanoid race from INVERNIA II. Although they are members in the United Federation of Planets, little is known about the species as a whole. (ST:DS9)

Iotian [Civilization Classification: 14]
A humanoid race almost indistinguishable from Terrans. From SIGMA IOTIA II, they are very intelligent and have a habit of imitating anything they see from outsiders. This has caused a unique Iotian society. Originally it was based on Terran 1930's Chicago after a textbook on the period was left during an early Federation exploration mission. 100 years later another expedition caused a quantum leap ahead in technology and culture as the Iotian people mimicked the Federation Starfleet circa 2268. They have maintained this highly unique culture to this day and have become Federation members. The living museums of both time periods is a leading tourist attraction. (ST:TOS)

--== [/\] J [/\] ==--

J'Den (*) [Civilization Classification: 14]
The J'Den are a trans-dimensional warrior race who can be best compared to EARTH mythical Amazons.  The rounded horns protruding from their head makes them extremely easy to recognize.  Women of the J'Den hold all power and title whereas the males are nothing more than servants limited to basic physical labour. Although the J'Den are extremely territorial, they have proven to being very friendly and generous towards this dimension's Starfleet offering assistance and resources on multiple occasions. The trans-dimensional technology the J'Den possess is used to keep an eye on events in other dimension, the race having opted to remain in their own domain and protect it from unwelcomed intruders and invaders when the need arises. Due to genetic issues incurred during the race's centuries of occupation and enslavement by other races, the male J'Den lost the ability to father children. This led to the development of a voluntary genetic process which superimposes the J'Den genetic code over that of another alien female. Only females are offered this process under the belief that they are better able to understand the needs of such a procedure, of course over the last 600 years this has only serve to reinforce the women's position in J'Den culture. For the J'Den woman, the format of their name appears to always have a double 'aa' in it. (ST:DH)

J'naii [Civilization Classification: 11]
Androgynous race from system of same name in Federation space. Not members of the Federation and have no interest in becoming members, as the Federation principles of tolerance and understanding run contrary to the J'naii laws requiring rigid enforcement of a code that requires all J'naii from exhibiting any sign of gender specific behaviour. Violators are subjected to a brainwashing therapy without appeal. J'naii have widely colonized their own star system but their low warp spacecraft make interstellar travel unfavourable for them. (ST:TNG)

Jarada [Civilization Classification: 11]
Reclusive insectoid race from TORONA IV. Known for extreme adherence to protocol, the mispronunciation of a single word in a diplomatic greeting lead to a 20 year rift in communications. Jarada are known for being quite vengeful if wronged and actually ate the crew of the ship that mispronounced it's greeting in 2344. They are highly advanced in subspace mechanics and theoretical mathematics and with the recent treaties signed have provided several fascinating scientific exchanges. (ST:TNG)

Jelinian [Civilization Classification: 11]
Warp capable race of the Delta Quadrant, the only reason that this race in known to exist is a single log record entered by a Federation vessel. (ST:VOY)

Jem'Hadar [Civilization Classification: 14]
Genetically created reptilian humanoids from the Gamma Quadrant. They are infamous for the cruelty, brutality, and machine-like efficiency. Their reputation is best summed in a Gamma quadrant quote ". . .and then they call in the Jem'Hadar, then you die." With endurance, strength, and a limited natural cloaking ability, they are an extreme threat in hand-to-hand combat. Created to be physically superior to almost all humanoids, they have but a single flaw. They were genetically addicted to "Ketricel White" a narcotic-protein drug to ensure their loyalty. They are almost always accompanied by Vorta who act as overseers. (ST:DS9)

Jorelan (*) [Civilization Classification: 13]
Humanoid race from the planet JOREL within Gorn space, this species is easily recognized due to the bright red tint of their skin. Often compared to the Klingons in their mating rituals and general attitude, the Jorelan are also distinguished scientists. In their society it is the females who hold power and position of importance, the males being restricted to more physical roles and duties. (ST:DH)

--== [/\] K [/\] ==--

Kadi [Civilization Classification: 11]
The Kadi are a humanoid species that live in the Delta Quadrant. They are a deeply spiritual people; shunning everything from entertainment to spicy foods. In their culture, males and females work separately. The Kadi bathe with pure water only, and observe prayers eight times each day. (ST:VOY)

Kaelon [Civilization Classification: 13]
A humanoid race from KAELON II. Their star is an ancient one and slowly dying. Without some artificial enhancement, the star Kaelon will go nova in around 200 years. They are distinguished by their crimson forehead stripes. Kaelon technology is somewhat primitive with only limited interstellar ability. Kaelon fusion technology is without equal, however, since they have spent over 200 years researching a way to rejuvenate their sun. Kaelon society is marked by the ceremony of the Resolution, where all who reach the age of 60 commit ritual suicide so that they do not become a burden to others. Their are no exceptions under any circumstance and Kaelon has lost many of it's best minds to this ritual. This leaves the irony that the most sacred ritual in their society may eventually be the death of it. (ST:TNG)

Kantare [Civilization Classification: 13]
Kantare are an humanoid species from the planet KANTARE. They have scale-like violet colored markings on the sides of their head from the hairline to the temples, and at the base of the skull. They are well known for having developed sophisticated holographic technology. (ST:ENT)

Kazarite [Civilization Classification: 12]
Though their clothing belies, these people come from a socially primitive but technologically sophisticated society. For planetary transportation they rely on the powers of telekinesis but for space travel they employ seemingly crude vessels which they power with their minds. The Kazarites are the ultimate masters of ecologists – able to communicate with all forms of animal life on all planets within the sphere of Federation influence. Because of this they have been brought to EARTH to handle the care and communication of all known as well as any new forms of life discovered. These peace-loving galactic veterinarians are vegetarians by nature and the small bags they carry with them contain food pellets which produce a yeast-like food when mixed with water. (ST:The Motion Picture / The Making of ST:The Motion Picture)

Karemma [Civilization Classification: 12]
Native civilization of the planet KAREMMA in the Gamma Quadrant the Karemma are member of the Dominion and serve the Founder only in response to direct orders, thus permitting them to conduct trade with the Ferengi and other races of the Alpha Quadrant. Tall and slender with black or dark brown hair that is combed back, their heads displays one single large head ridge which extends all the way to their nose. (ST:DS9)

Kataan [Civilization Classification: N/A]
A small group of Kataan natives were immortalized in a probe launched in the 14th century. They lived in the village of Ressik. Their planet, Kataan, was a dead world after their sun went nova. (ST:TNG)

Kazon [Civilization Classification: 13]
The Kazon are an agressive warrior species from the Delta Quadrant who were once slaves to the Trabe. Now they are wandering sects busy with fighting one another for territory and resources. (ST:VOY)

Kem D'Neel [Civilization Classification: 13]
The KEM D'NEEL are a humanoid alien race about whom almost nothing is known - not what they look like, nor their culture, nor the majority of their technology. What is known is the devastation and slaughter they inflicted upon the races of the Alpha Quadrant between 2411-2412, during what is called the Seventh War of Retribution. (FRPG)

Kerelian [Civilization Classification: 13]
A race of humanoids with extremely advanced vocal and auditory abilities. Kerelians are almost identical to Terrans except with significantly enlarged ears. Most Kerelians find employment as musicians, singers, or in the sonic sciences. This ability is the evolutionary result of a very thin atmosphere with pressures so low that many Kerelians need special treatments before entering a standard Class M environment. (ST:TNG)

Kesat [Civilization Classification: 12]
The Kesat are a humanoid species native to the Delta Quadrant. They have a distinctive rippled brow ridge and nose, and also have a spot pattern above their temples and on their neck. The Kesat are the nearest neighboring species to the Ba'neth, but have been unable to prove the existence of the secretive Ba'neth. (ST:VOY)

Klaestron [Civilization Classification: 12]
A proud humanoid race from KLAESTRON IV and although they have an unilateral extradition treaty with the Federation, the Klaestron are allies with the Cardassians. (ST:DS9)

Klingon [Civilization Classification: 14]
Strong humanoids from Qo'nos. Dark skinned with a limited exoskeleton, most notable on the forehead. Klingon physiology incorporates multiple redundancies for virtually all vital organs. Their blood is a light purple fluid using several lanthanide metals as it's base. Klingons can mate with most humanoids similar to Terrans with significant medical help. The Klingons have a close biochemical similarity to the Romulans and Vulcans. Klingon culture is highly militaristic culture based around principles of honor. Klingon sciences are highly advanced in weapons and spaceflight but are very primitive in terms of medical or social sciences. (ST:TOS / ST:TNG / ST:DS9 / ST:VOY / ST:ENT / ST: The Motion Picture)

Kobali [Civilization Classification: 14]
The Kobali are a warp=capable humanoid Delta Quadrant species, with a technology level comparable to that of Starfleet. Their medical knowledge is more advanced, however, as they can reanimate someone who has been dead for more than two weeks. Kobali also have high regards for every life which is so honored, characterized by the saying "Never harbor anger towards those who have brought you death for they gave you the chance to live again." Kobali do not procreate to obtain offspring like other species; they salvage the corpses of dead sentient lifeforms which they reanimate. Over a period of several months, the DNA of the reanimated lifeform is altered by means of a genetic pathogen that converts most of the alien's DNA into a Kobali protein structure. These biochemical changes affect every part of the body, leaving only trace amounts of the original being's DNA. After this, they are given Kobali names and placed in Kobali families to help them acclimate. Reanimating is the most important Kobali custom, which can be in conflict with other species burial customs when they occasionally meet. Reanimation causes extensive memory loss, generally rendering the reanimated entirely new beings, personality-wise. However, some people remember parts of their former life, known to the Kobali as kyn'steya. There are also people who remember so much of their previous lives that it causes them to escape the Kobali in search of their former life. Those that do are searched for by other Kobali to return them home. (ST:DS9)

Kobliad [Civilization Classification: 12]
Humanoid race almost identical to terrans. A genetic deficiency in the Kobliad protein Deuridium causes short lifespans on the the order of 25-30 years. The Kobliad are known to have a major crime problem related to theft or fraud of Deuridium. With proper dosage a Kobliad can live to be well over 100. They have applied for Federation Medical assistance but are currently bogged down in Prime Directive restrictions since they are not a Federation member and have no major treaties. Hence, they have recently applied for membership. (ST:DS9)

Koinonian [Civilization Classification: N/A]
The Koinonians were an ancient, intelligent culture that was composed of two different lifeforms, one of energy and the other of matter, both native to the Koinonian homeworld. The physical Koinonians destroyed their civilization in a series of bitter conflicts, lasting for generations, centuries ago. The non-corporeal Koinonians had strong morals and watched the raging wars in abhorrence, but were not involved as the war was fought between different factions of the corporeal species. They survived on the homeworld even after it was ravaged by the wars and still inhabited the desolate planet in the 24th century. They considered the wars a tragic but dishonorable past and didn't tolerate any more suffering on their homeworld. (ST:TNG)

Kolaati [Civilization Classification: 12]
The Kolaati are a warp-capable species from the Delta Quadrant that in majority engages in criminal activities, including trafficking in narcotics. A little nervous of authority, the Kolaati are quick to fire upon vessel that they do not know making them a dangerous races to run into. (ST:VOY)

Kotakian [Civilization Classification: 10]
An offshoot of the Lenarian race. Almost certainly an ancient lost colony but different enough to be distinct from their more known brethren. Small in number, most Kotakians serve in mining, cargo transport or passenger service. They appear quite similar to humanoids except with violet or blue hair. (ST:DS9)

Kradin [Civilization Classification: 11]
The Kradin, a race from the Delta Quadrant, has been at war with the Vori who look upon them as beasts for countless generations. The reason for this conflict has been lost in time and no peaceful solution seems to be possible. (ST:VOY)

Kreetassan [Civilization Classification: 11]
The Kreetassan are particularly concerned with proper etiquette, courtesy and adherence to certain, sometimes complex social codes. As a result they have obtained a reputation for being easily offended. This species considers eating a taboo to be performed in private in the same general manner as mating. (ST:ENT)

Krenim [Civilization Classification: 14]
A technologically-advanced humanoid race from the Delta Quadrant, the Krenim rule over a region of space known as the Krenim Imperium which at one point in their history comprised of over 200 star systems. (ST:VOY)

Kressari [Civilization Classification: 12]
Primarily known for their botanical DNA, this humanoid race has no standing military and instead relies on the Cardassians for the defence of their home world. The Kressari often act as intermediaries between other races and the Cardassian Union to help facilitate the transfer of supplies and even weapons. (ST:DS9)

Kriosan [Civilization Classification: 11]
The Kriosians are a humanoid species from the planet KRIOS PRIME and possess a common ancestry with the Valtese. Very fond of elaborate rituals, this race has dedicated a fair amount of its resources and time in the improving of their people's culture. One such improvement was the ability to create a 'Metamorph', a special empathic woman born once every 500 years or so, able to change her personality to perfectly match the character and needs of her husband. (ST:TNG / ST:ENT)

Ktarian [Civilization Classification: 13]
Semi-feline humanoid race of the planet KTARIS. Mostly humanoid except with enlarged frontal skull bones and latent feline features. Renowned for advancements in neurology, this led to their recent censure and embargo by the Federation. A Ktarian game distributed on Risa in 2368 had the neurological effect of rendering the player a tool of the Ktarian government. With this they planned a takeover of the Federation and other galactic powers. While Ktarian biotechnology is prized on the black market, the exotic technologies are banned as a sanction for their plot. (ST:TNG / ST:DS9)

Kurlan [Civilization Classification: N/A]
Civilization of the planet KURL which died out several millennia before the 24th century. Their culture believed that an individual person was in fact a community of individuals, each with their own voice, their own desire and their own view of the world. This belief was manifested in one of their forms of art known as a Kurlan Naiskos (ST:TNG)

Kzinti [Civilization Classification: 12]
This feral, yet technologically advanced matriarchal race is extremely prejudiced against all other races in the galaxy. These large, carnivorous, cat-like beings are able to reach heights of up to 2 meters in height and possess remarkable strength, speed and agility. The Kzinti physiology counts several redundant organs allowing them to survive injuries that would kill most other races. After a series of four wars which they initiated and lost against the Federation, the Kzinti eventually joined although many sects of the society still refuses to acknowledge this alliance. It is believed that the Kzinti and Caitian are distant cousins, which may have played a role in their being admitted into the Federation. (ST:DH)

--== [/\] L [/\] ==--

Legaran [Civilization Classification: 10]
A reclusive race of gastropods. They generally require a viscous organic fluid environment for movement and nourishment. Because of this, they rarely travel off planet. They are highly advanced in the arts and science, particularly genetic engineering. They finally signed a treaty with the Federation in 2368 after nearly a century of negotiations. (ST:TNG)

Lenarian [Civilization Classification: 11]
Humanoids found throughout the Federation. They are often found as miners, or other menial professions. Their homeworld has been lost to antiquity, as they have had spaceflight for millennia. In their exodus from a polluted homeworld they lost the records of the pre-exodus times including the coordinates of their homeworld. All that survived were isolated stories and legends. Their technological progress has been very slow since achieving warp flight however, and they hold a resentment against the Federation because of it's rapid progress and meticulous record keeping. (ST:TNG)

Lethean [Civilization Classification: 12]
Telepathic humanoid race found deep within what used to be the Klingon Empire and whose telepathic attacks are almost always fatal. Their skills have led them to be hired by various criminal groups to perform mental scans without leaving any witnesses. (ST:DS9)

Leyron [Civilization Classification: 10]
Humanoids from MALKUS IX. They have barely achieved warp flight and are just beginning to explore the Galaxy. They are of note to linguists that one of their major subcultures developed a written language significantly before spoken or sign languages. (ST:TNG)

Ligonian [Civilization Classification: 9]
Dark skinned humanoids from LIGON II. They lack advanced technology but possess significant agricultural abilities. They hold ritual honor highly and have a strong and stable social structure. In Ligonian culture the females possess the land and property but allow the males to rule in their name. Thus giving women a certain degree of equality in an otherwise patriarchal society. They have several treaties with the Federation for supplies of rare vaccines and antibiotics. (ST:TNG)

Lissepian [Civilization Classification: 13]
A famous humanoid race of traders from Cardassian space. Charactaristically burly and yellow/green skinned, Lissepians also have a large aft lobe of the brain with an aft ridge vaguely reminiscent of Dopterians. Lissepians have modern interstellar spaceflight technology and operate many independent trading and shipping ships. Lissepians trade in anything legal (usually) of any value, including holographic equipment, building equipment, and foodstuffs. (ST:DS9)

Lokirrim [Civilization Classification: 13]
Humanoid race of the Delta Quadrant who ended in a war against photonic beings, holograms able to venture beyond the confines of their original environment thanks to having created ships with holographic projectors in them. (ST:DS9)

Lokustaar (*) [Civilization Classification: 14]
Warlike, conquering species from another dimension able to become invisible. Their complex language cannot be translated and sounds like extremely high pitch screeches if actually heard, in most cases a simple distant whisper can only be perceived even if the Lokustaar are present in the same room. Their presence in our dimension has been noted through several worlds' myths and legends, referring to the Lokustaar as 'Demons of Night', 'Shadows of Death' and 'Beasts of Pure Darkness'. It is also hinted that these beings are highly sensitive, if not vulnerable to telepathic attacks, a weakness that is suspected to having been addressed since then. Unlike most other races, they utilize living ships to travel through space, these ships possessing the same general abilities and physiology as the Lokustaar themselves making them susceptible to telepathic attacks and finding it difficult to sustain high warp velocity for an any period of time. (ST:DH - based on the Babylon 5 characters 'The Shadows')

Lorillian [Civilization Classification: 12]
Alpha Quadrant species. Lorillian children are born with the ability to breathe only methyloxide via an inhalation apparatus. This means that mother and child must deal with a difficult weaning process when the child reaches age four. (ST:ENT)

Loque'eque [Civilization Classification: 8]
The Loque'eque were a species that originated in the Delphic Expanse. Despite being sentient, they were shown to be emotionally and physically primal and feral. After having lost the ability to reproduce the species began to die out. In an attempt to save their race from total extinction, the Loque'eque engineered a mutagenic virus which transformed the DNA of other species into their own. (ST:ENT)

Lumerian [Civilization Classification: 13]
The Lumerians are a humanoid species, clearly noticeable by their distinctive forehead markings. As a species they are gifted with empathic abilities, but are usually restricted in the use of this empathy to other Lumerians and alien empaths and telepaths. Some Lumerians seem to be able to ritually form a psionic bond with another person, giving him or her the option to "dump" bad feelings and other "mental waste" onto the bond partner. The latter one usually suffers from severely accelerated aging and aggressive behavior. The ritual is performed with the help of a crystalline stone, that seems to enhance the psionic output of the ritual participants. (ST:TNG)

Lurian [Civilization Classification: 11]
A race of large semi-humanoids from deep space. Burly and large with no necks, a large chin, and a slightly apelike appearance. Few Lurians have been found in Federation space but those who are known exist mainly as gamblers or barkeeps. Unfortunately we have seen no examples of Lurian ships or technology, but is estimated to be somewhat behind the Federation. Lurians have strong voices but generally do not speak for reasons unknown. (ST:DS9)

Lyaaran [Civilization Classification: 12]
A humanoid race that reproduces by post-cellular compounding and emerge full-grown from natal pods. They regard the consumption of food as being for sustenance only, and their diet is bland in the extreme by the standards of many other humanoids. Iyaarans have no natural understanding or social forum for concepts such as pleasure, antagonism, love, or crime. (ST:TNG)

--== [/\] M [/\] ==--

Malcorian [Civilization Classification: 10]
Natives of the planet MALCOR III this race beleived until only recently that they were the highest form of species and that their planet was at the center of the universe. When the Federation attempted First Contact after they had reached the scientific milestone of faster-than-light travel, it was quickly realised that this belief stood in direct conflict with the reality that the Federation represented. The government decided to shift focus away from space exploration and instead dedicate time and resources to educating the population about the universe. Until such time as the race as a whole is ready to accept this fundamental shift in their way of perceiving themselves and the universe, the Malcorian remain a Federation Protectorate. (ST:TNG)

Malon [Civilization Classification: 12]
Humanoid race of the Delta Quadrant best known for their disposal of antimatter waste. Although technologically advanced, the Malon lack the technology to recycle this waste, which emitted hazardous theta radiation. Therefore, this hazardous waste was dumped in open space in vast quantities by waste export vessels. The Malon attempted to find uninhabited regions for this waste, but this was not always the case. (ST:VOY)

Malurian [Civilization Classification: 12]
Reptilian looking gray-skinned species from MALUR, the Malurians were wiped out after the EARTH space probe 'Nomad' came to their home planet. (ST:ENT)

Mari [Civilization Classification: 12]
Race of telepathic humanoids from the Delta Quadrant. Their world was ravaged by violence and crime mostly due to the fact that strong emotions and desires could be transferred from one person to the next telepathically. To solve this problem, the Mari outlawed violent thoughts and developed a memory adjustment technique to remove the offending engrams from a criminal's mind. By their system, any crime was caused by the person who originally had the violent thought and it was their mind that was altered. (ST:VOY)

Markalian [Civilization Classification: 14]
The Markalian are known for a criminal organization, the notorious Markalian smuggling operation. Many members of this race work in the freight business and, apart from the smuggling operation, some were employed by various other criminal individuals. Those of this race looking for more suspenseful activities will usually offer their services as mercenaries. (ST:DS9)

Masters (*) [Civilization Classification: 15]
The Masters are a giant race of transdimensional conquerors with little to no mercy or interest in diplomatic liaison with any other races. Standing at 2.5 to 2.8 meters tall, these imposing warriors are known for conquering other races without using orbital weapons, but instead choosing to establish their dominance over another race in person. With every ship in their fleet possessing dimensional traveling capabilities, the Masters take what they want wherever they are. (ST:DH)

Mazarite [Civilization Classification: 12]
The Mazarites are a humanoid species native to the planet MAZAR. They are distinguished by two folded skin flaps on the sides of their faces that run from their eyebrows and surround their ears and under their temples. Mazarites also have dark hair with streaks of white hair swept back from the temples, along the sides. And at least in men, it is usually worn pulled back into a ponytail. (ST:ENT)

Medusan [Civilization Classification: N/A]
Highly intelligent non-corporeal life forms with highly ordered minds. Members of the Federation, they cannot be viewed by humanoids because optical and electromagnetic patterns emitted by their physiology causes violent psychosis in humanoid neurophysiology. Some races such as Vulcans can view them with special protective optic visors. As long as they are kept in special shielded containers, they can coexist with humanoids. They are highly skilled navigators and programmers. (ST:TOS)

Megarite [Civilization Classification: 11]
Vaguely humanoid race from MEGGANON I. The Megarites are not members of the Federation, but maintain open diplomatic relations. They do not resemble most humanoids and have yellow-brown skin with numerous cartilage plates and ridges across the face, most notably two triangular plates on the forehead and three horizontal flaps over the mouth. Megarite society is generally based on heavy industry. Megganon has hundreds of industrial replication plants and dozens of heavy factory complexes. While Megarites almost never travel off-world, their products go to every part of the known Galaxy. (Star Trek: The Motion Picture)

Melkotian [Civilization Classification: 14]
Powerful non-humanoid race the Melkot system. Preferring to remain secluded, their homeworld is surrounded by a series of warning buoys. Intruders are subjected to an elaborate telepathic execution involving illusion and the victim's' own memory. Diplomatic relations were opened in 2268 and have since become full members of the Federation, but generally prefer seclusion. On MELKOT there are only a few humanoid cities for outsiders. Melkotians appear as large brains covered by vital organs with two eyes in the front and short tentacles hanging from the bottom. They move and communicate with Psi abilities. (ST:TOS)

Menthar [Civilization Classification: N/A]
The Menthars were an ancient race that were the cause of their own extinction during their long war with the Promellians, that ended with the battle at ORELIOUS IX during the 14th century. History books show many fascinating records of the Menthar's innovative battle strategies. They were the first to use the Kavis Teke elusive maneuver as well as the Passive Lure stratagem which was comparable to the strategies of Napoleon Bonaparte. They also developed a way to modify aceton assimilators to create a booby trap for starships. (ST:TNG)

Mikulak [Civilization Classification: 13]
Humanoid race with devotion to the biological sciences. While they have achieved advanced spaceflight only in the past few decades and lag centuries behind in some aspects of modern technology, their biotechnology is admirable. They have highly developed genetic and pathological technologies and are sometimes sought for their help in epidemiology. This technology stems from a viral plague that almost destroyed their race a century ago. Their space technology was delayed as all efforts were aimed at biological research. (ST:TNG)

Miradorn [Civilization Classification: 14]
Reptilian humanoids from an unknown planet within the Gamma Quadrant. Little is known about them except that they are born in telepathically linked twins that are considered to be two halves of one being. If one is injured or killed, the other will relentlessly seek vengeance for what he perceives as an assault against him. (ST:DS9)

Mizarian [Civilization Classification: 12]
Humanoids from MIZAR II. With a gray wrinkled complexion and no body hair, they generally wear light grey or tan robes in public. With a firm belief in pacifism, they have been conquered six time in three hundred years. They have no political alignments and the Mizar system is generally considered to be neutral territory. (ST:TNG)

Mokra [Civilization Classification: 10]
Humanoid race from the Delta Quadrant governed by a military police state. Not at all above torturing prisoners, the Mokra has a standing habit of arresting and interrogating anyone who enters their claimed area of space under the pretence of them being allied with forces opposed to the Mokra government. (ST:VOY)

Monean [Civilization Classification: 13]
Spacefaring humanoid species from the Delta Quadrant that was once nomadic until they discovered an artificially coherent planetoid of water. Although many chose to settle into the underwater structures, others chose to remain onboard their ships as had their ancestors. (ST:VOY)

Moropa [Civilization Classification: 11]
Violent humanoid race from a system just outside the Bolarus system. Due to the fact that their weapons' technology is over a century behind that of the Federation, their dreams of galactic conquest were destroyed immediately upon venturing into space and encountering their first Starfleet ship. Despite their physical and biological similarities with the Bolians the Moropa hold onto their dislike of the Bolian with a passion that is extremely difficult to explain. (ST:TNG)

Mudd Android [Civilization Classification: 11]
Sentient humanoid androids originally from Andromeda. They settled on a Class K world around 150 years ago. They gained their name from Harcourt Mudd, the 23rd century con-man who found them. With around 10,000 members, the androids generally stay on their homeworld where they operate a subspace relay station and resort community. Several dozen androids travel the galaxy at large learning about our civilization for the entire community. It was with the precedent of the Mudd Androids that the Soong-Type Androids were considered true sentient androids. (ST:TOS)

--== [/\] N [/\] ==--

Nacene [Civilization Classification: 15+]
The Nacene are a species from another galaxy known as Exosia. They are a sporocystian lifeform and have high level technology and an apparently natural ability to navigate subspace. Only two members of this species have been encountered, both on the far side of the Delta Quadrant. (ST:VOY)

Nanite [Civilization Classification: N/A]
This artificially created species gained sentience following a science experiment meant to have two nanites work in tandem to improve their effeciency. The experiment worked too well and the newly formed 'collective' began to increase its base knowledge at such a rate that it managed to gain self awareness in less than a day. The newly created race was transported, with their approval, to KAVIS ALPHA IV where they were left to themselves to create a civilization of their own. (ST:TNG)

Napians [Civilization Classification: 13]
A race of empathic humanoids from NAPIA II. The Napians are members of the Federation but take little interest in the rest of the galaxy. The Napians are physically very similar to Terrans and Betazoids. Genetic analysis leads to the supposition that the Napian race is a transplanted cross between the two races, yet just different enough to be detected. Most Napians do not bother to use or cultivate their Psi skills, as their training techniques can take years for what Betazoids and Vulcans learn in weeks. Those that perfect their Empathic and limited Telepathic skills serve professionally in Napian culture. (ST:TNG)

Nausicaans [Civilization Classification: 13]
Tall, surly, ill-tempered humanoids from some unknown planet in deep space. After 60 years of contacts between the Nausicaans, there is still little known about them. They have scattered outposts on the borders of the Federation near Ferengi space, leading to the theory that their homeworld is somewhere in their sphere of influence. Nausicaans are generally very inhospitable with vaguely lizard like faces and have attacked people with little provokation. (ST:TNG)

Numiri [Civilization Classification: 13]
Spacefaring paranoid, aggressive and very territorial race of the Delta Quadrant, the Numiri are currently currently at war with the Banean and will not hesitate to challenge anyone daring to travel through their space. Although their propulsion technology is inferior to that of the Federation, their weapons and defensive technologies are equal if not superior to the most advanced systems currently onboard any Starfleet vessel. (ST:VOY)

Nuvian [Civilization Classification: 10]
The Nuvians are a race of peaceful humanoids with twelve fingers on each hand making them easily recognizable. According to travel and advertisements, there are over two hundred registered Nuvian masseuses on Risa. (ST:ENT)

Nygean [Civilization Classification: 13]
Humanoid race of the Delta Quadrant which governs a sector of space containing several different races including the Benkarans. (ST:VOY)

Nylaan (*) [Civilization Classification: 11] 
Talented humanoid race of NYLA IV, this species is renowned for their exquisite arts, dances and music as well as their knowledge of science. As skilled engineers and scientists the Nylaan have created a world that many consider to be heavenly. Because of this, NYLA IV is a major trading and market center within the Ferengi Alliance. Aside from the social and economical richness of the world, the Nylaan are also well known for the exotic colours of their hair which identifies the social standing of each individual. Purple hair identifies someone of royal descent; blue hair shows someone from the field of pure sciences while red hair indicate someone associated with the military. Members of this race who belong to the field of the performing arts are found to have green hair, while those found in the medical field possess white hair.  Nylaans with black hair, the most common colour, are part of the labour class and are tasked with menial jobs.  What is truly interesting about this race is their ability to change their hair colour at will to reflect mastered skills and knowledge.  Aside from the Royal family, born with purple hair, all other Nylaans are born with black hair, earning the ability to alter this only later on. (ST:DH)

Nyrian [Civilization Classification: 10]
The Nyrians are a race of humanoids who inhabit the Delta Quadrant. Although identical to Humans, they are highly sensitive to cold and light and are uncomfortable in humid environments as well. The Nyrian have gone through a great deal of effort to hide their actual technological level to the rest of the galaxy in the hope that this would give them a tactical advantage should a conflict emerge. One of their primary techniques in taking over an intruder's vessel, is to gradually replace that ship's crew with apparently disoriented Nyrians who know nothing of what is happening. Once the Nyrians are numerous enough, they move to take over the ship and imprison the rest of the ship's crew. (ST:VOY)

--== [/\] O [/\] ==--

Ocampa [Civilization Classification: 10]
The Ocampa or Ocampans are a humanoid species who live on the planet OCAMPA in the Delta Quadrant. Their early history is shrouded in mystery but their own legends tell of a time when they were capable of great mental feats. (ST:VOY)

Oltharian (*) [Civilization Classification: 14]
A very peaceful, spiritual and scientifically minded race, the Oltharian society is divided into two Circles; the Religious and Scientific. Members of this race belong to one of these Circles whose members will help and guide new initiates. Their homeworld of OLTHAR PRIME has a planetary rotation of 36 hours and possesses a gravity more than one and a half that of EARTH. Because of this, Oltharians possess a natural strength along that of the Klingons and are able to work through straight periods of time that most human would find impossible. (ST:DH)

Omegan [Civilization Classification: 3]
Humanoid race virtually identical to Terrans. While regarded as a separate people, the Omegans are actually the descendants of two separate deep space expeditions launched by two separate nation/states of Terra in the late 21st century. China and the United States had sent a colony ship into the same sector without the knowledge of the other. Both settled on one of the few Class M worlds in the sector, OMEGA IV. Unfortunately their technology and equipment was destroyed in the landing and subsequent conflicts, as the two nation-states were at war at the time. The resultant people were affected by an unusual biological weapon, it did not work as planned and instead multiples the lifespan of the subject by 5 to 10 times. The final result was two primitive warring clans with centuries long lifespans. (ST:TOS)

Onaya [Civilization Classification: N/A]
Onaya are non-corporeal beings that can assume corporeal form at will. This strange race both increases exponentially and feds off the creative energy generated by the stimulated brain of another beings. The process usually proved damaging to the subject being stimulated, as the strain of increased capillary dilation, neurotransmitter production, and general neural activity would cause synaptic collapse and, if left untreated, death. Onaya justify their activities by saying that victims would receive immortality for the creative ventures that were a byproduct of its activities. Many suspect that the mythology of several worlds, such as EARTH's Muses who inspired great writers and artists, were stories about such beings visiting these worlds to feed and in the process influencing their culture through increased artistic creativity. (ST:DS9)

Ophidian [Civilization Classification: N/A]
The Ophidian is a snake-like lifeform native to DEVIDIA II, with the ability to focus triolic waves. Devidians have been known to harness these creatures' abilities to open temporal portals. (ST:TNG)

Organian [Civilization Classification: N/A]
Powerful Non-Corporeal life forms from ORGANIA IV near the Klingon-Federation Border. The Organians were humanoid once several hundred thousand years ago, but they evolved into near omnipotent beings. They maintain a guise of a primitive, peaceful, agrarian people for the benefit of visitors and were considered to be just as they appeared until they made their existence known in 2267. They displayed just how powerful they could be collectively by disarming a Federation starship and a small Klingon invasion fleet. They imposed a treaty between the Federation and the Klingon Empire because they detest violence and their world is along the border and along a strategic corredor. The treaty they imposed established the neutral zone. They predicted the Federation-Klingon detente by at least 40 years. (ST:ENT / ST:TOS)

Orion [Civilization Classification: 11]
Green skinned humanoid who are renowned merchants and members of the Federation, they maintained a black market in female slaves until a crackdown in the 2270's. The Orion black market was also known for Dilithium crystals and rare minerals raided from the Coridan system. This was stopped with Coridan's admission to the Federation in 2267. The Orion black market ceased to exist around 2280 with Federation interruption of all their goods. The Orions are also known for the Issik, a common currency that originated on RIGEL VII. The fact that humanoid life could not arise anywhere in the Rigel system, the common belief is that the Orion race as we know it is a lost colony of another people, who terraformed RIGEL VII and transplanted some animal and plant life. (ST:TOS / ST:VOY / ST:ENT)

Ornaran [Civilization Classification: 10]
A humanoid race from DELOS III. Almost identical to terrans except for a extra cartilage bridge on the nose and the unique ability to provide a limited electrical discharge from the hands, while produced at great strain to the Ornaran, it can incapacitate the unwary. After two centuries of addiction to the narcotic Felicuim, they lost almost all technological ability. Upon the failure of the last Felicuium supply freighter in 2364, the entire planet has entered a painful detox process. (ST:TNG)

--== [/\] P [/\] ==--

Pakled [Civilization Classification: 11]
A deceptively intelligent humanoid race. Characteristically heavyset, these humanoids maintain a proffitable cargo shipping consortium along the Federation/Cardassian border. They have an obsession with advanced technology they did not develop. Pakled ships usually have stolen or copied Klingon, Romulan, Cardassian, and Federation technology. Because of this they often find trouble with govermental shipping contracts, preferring to stay to grey-market or low budget shipping. Their simple, slow speech conceals their highly cunning and ambitions nature. (ST:TNG / ST:DS9)

Paradan [Civilization Classification: 13]
Native species of the Delta Quadrant, the Paradan are experts in creating replicants, which they use in their civil war. Normally such clones are Paradan, but there have been some isolated incidents in which members of other races were replicated and these clones used to gather Intel and supplies to help the rebels. (ST:DS9)

Peliar [Civilization Classification: 12]
Species from PELIAR ZEL whose colonies on ALPHA and BETA MOON were at war for several decades and required Federation mediation on more than one occasion. As a member of the United Federation of Planets, the Peliar have proven to be valiable engineers and scientists. (ST:TNG / ST:DS9 / ST:ENT)

Pralor [Civilization Classification: 12]
The Pralor were a race of humanoids who once existed in the Delta Quadrant and who, at some point, were at war with the Cravic. The two sides constructed Automated Personnel Units to help fight the war. Some time later, truce and peace was declared between the Pralor and Cravic, and the two sides agreed to dismantle the units, which were constructed only to fight this war. (ST:VOY)

Promellian [Civilization Classification: N/A]
The Promellians were a technologically-advanced humanoid race that were the cause of their own extinction during their long war with the Menthars, that ended with the battle at ORELIOUS IX sometime during the 14th century. The Promellians operated advanced battle cruisers which operated at a technology level that rated as rather crude in terms of 24th century Federation technology, but were highly advanced for their time. They also used a form of information storage device that was a crude analog of a 24th century Federation isolinear optical chips. (ST:TNG)

Pythron [Civilization Classification: 9]
Alpha Quadrant Race inhabiting PYTHRO V, although the Pythrons have not reached a technology level sufficient for Federation First Contact, the race already knew of the presence of other races in the galaxy. After having displayed an apparent lack of interest in this world by the Federation the Fenegi Alliance stepped in and anexed the world and its resources. (ST:DS9)

--== [/\] Q [/\] ==--

Q (AKA 'Q Continuum') [Civilization Classification: N/A]
Powerful non corporeal entities from an extradimensional plane called the "Q continuum". Little is known about the Q, as they have strived to keep themselves mysterious. The Q have extreme powers, believed to be the penultimate in psychic abilities. Their powers include large scale manipulation of space/time, creation and destruction of matter and energy, interdimensional travel, and other 'godlike' abilities. Telepathically they register as an extremely powerful intelligence that cannot be fully scanned by any known telepathic race. Current theory holds that the entity known as Trelane, found over 100 years ago, is a member of the Q. First contact with the Q was in 2364 near DENEB IV. It is known that they have covertly visited EARTH and other Federation world in the past in the forms of natives to observe, and alter the outcome of history. (ST:TNG / ST:DS9 / ST:VOY)

Qinarae (*) [Civilization Classification: 12]
The Qinarae are a small population (approx 150,000) of spacefaring nomads who move from populated system to populated system as demand for labour dictates. They are a carefree people who travel always as a complete society, they are extremely dedicated to those of their own kind. This race is easily recognized by their light purple skin, white eyes and the abundance of styled facial hair on both males and females. (ST:DH)

Qomar [Civilization Classification: 13]
The Qomar are a notoriously xenophobic and obnoxiously arrogant humanoid species native to the Delta Quadrant. The Qomar are renowned mathematicians, and believe that everything has a complex equation behind its existence. A common cultural point was that people were regarded higher for the number of decimal places to which they could calculate pi in their head. (ST:VOY)

--== [/\] R [/\] ==--

Rakosan [Civilization Classification: 9]
Race found on RAKOSA V in the Delta-Quadrant. This race's only contact with the Federation was following an encounter with a Cardassian long-range weapon code named Dreadnought which threatened the entire planetary population. (ST:VOY)

Reman [Civilization Classification: 14]
Remans are partially telepathic humanoid inhabitants of the planet REMUS. They have been the slave labor caste of the Romulan people since at least the 22nd century and have been forced to work in the extremely hazardous dilithium mines of their world. As Remus is a tidally locked planet, the Remans live on its dark side, and thus are extremely sensitive to light. Some Remans, if not all, possess telepathic abilities similar to those shown by Vulcans and Betazoids. Among the Romulan people Remans have historically been known as great warriors, as such Romulan senators often had Reman bodyguards in their employ to intimidate possible opponents. Remans were also used by the Romulan Empire as "cannon fodder" during the Dominion War, and were often deployed in the fiercest engagements. (ST:ENT / Star Trek: Nemesis)

Retellian [Civilization Classification: 10]
The Retellians are a humanoid race with a long-lasting trade agreement with the Aadanan, which only strengthened the division between that world's working and ruling class. (ST:ENT)

Rigelian [Civilization Classification: 12]
A humanoid race living on RIGEL V. Their physiology is very similar to Vulcans. They have not achieved spaceflight but do maintain open relations with the Federation. Since most of RIGEL V is uninhabitable, the Rigellians live deep in subterrainian caves filled with an ancient system of atmospheric force-fields, oxygen recyclers and heating systems. Their technology is sufficient to maintain their habitat. Their existence does give much weight to the "lost colony" theory. (ST:ENT)

Risian [Civilization Classification: 11]
Exceptionally friendly humanoid race from RISA, a well known vacation destination within the Federation borders. Although appearing almost identical to Terrans, Risians have a different internal biology which sets them apart along with the small marking on their foreheads. (ST:TNG / ST:DS9 / ST:ENT)

Romulan [Civilization Classification: 14]
Warrior humanoids from twin worlds of ROMULUS and REMUS. When the Vulcan race adopted pure logic and rejected violence, those that disagreed with Surak's philosophy boarded several large colonization ships and sought a new world. Arriving at the Class M world of ROMULUS and it's trojan Class K twin REMUS, the Romulan Star Empire was born. The Romulan Wars between EARTH and ROMULUS in the 2150's lead to the formation of the United Federation of Planets and the eventual isolation of the Romulan Star Empire within its border. The Romulans emerged from a long absence in 2364 and reclaimed their place as a leading threat to the Federation. Inventors of the Cloaking Devices now used by many races in the Alpha and Beta Quadrants, the Romulans are feared to have developed even more sophisticated ways to hide their ships for others. Possessing a bipolar personality, the Romulans can be very caring one minute and ruthless the next. (ST:TOS / ST:TNG / ST:DS9)

Roul (*) [Civilization Classification: 11]
Very secretive race from the planet ARALON GAMMA who have been in a conflict with the Serli from ARALON SIGMA over the mining right of ARALON EPSILON, a planet rich in a wide variety of minerals. Nothing is known about the Roul's physical appearance because they have up until now refuse any and all visual or face-to-face contact, being exceptionally distrusting of all other races. (ST:DH)

Rutian [Civilization Classification: 9]
Humanoids from RUTIA IV. Very similar to Terrans and distinguished by their hair. Their males are marked by a distinctive white streak and females usually have red hair. Rutia IV is politically neutral in most aspects but it seeks outside help against an insurgency movement called the Ansata. While there are only around 200 active members on a planet of 4 billion, they are known to have millions of sympathizers and supporters. Rutians have spaceflight technology only slightly behind modern standards. They have significant fleet of scientific and commercial ships with a long history of trading with the Federation. (ST:TNG)

--== [/\] S [/\] ==--

Sarpeidon [Civilization Classification: N/A]
Humanoid race that lived on BETA NIOBE I before the star of that system went supernova. Possessing the ability to open a portal into the past, the members of this civilization escape by scattering into the past of several different races including Terrans. The Sarpeidon however had no lasting impact in the civilizations they escaped to because of the conditioning they all received prior to going which limited their knowledge to match that of the world and time period they had each selected. (ST:TOS)

Satarran [Civilization Classification: 10]
Humanoid race from SATTARA. Satarran space technology is several centuries by the Federation, but other parts of their technology are quite advanced. The Sattarrans have significant memory erasure and computer manipulation abilities. The Sattarans have been at war with Lysia for decades. The Satarrans have attempted to incapacitate ships of more powerful races and through computer and memory alteration to enlist the help of third parties in their war. Satarrans have remarkable healing abilities and can recover from many injuries quickly. Satarrans hate mysteries. (ST:TNG)

Saurian [Civilization Classification: 13]
Amphibian humanoids from ALPHA SAURIA IV. Saurians have pink to purple flesh with red and yellow eyes, and their bodies resemble upright bipedal fish. Although they appear to be fishlike, they breathe oxygen. Sauria is not a member of the Federation, although several Saurians enter Starfleet each year. Saurians are best known for their Brandy, a highly intoxicating and very prized liquor. (Star Trek: The Motion Picture)

Scalosian [Civilization Classification: 12]
Inhabitants of the planet SCALOS who became infertile due to a radiation sickness which also accelerated their metabolism to the point where hours passed where other races experienced only minutes. Because of the combination of these two characteristics, the Scalosians became extinct before anything could be done for them. (ST:TOS)

Selay [Civilization Classification: 12]
Reptilian semi-humanoids from planet SELAY in the Beta Renna star system. Selayans resemble upright bipedal serpents with two arms. It is an interesting fluke that two non-humanoid sentient species evolved concurrently in the same system, with equivalent levels of technology. The Selay and the other race in their system, the Anticans, entered hostilities as soon as they discovered each other. After several decades of contained war and uncontained hatred, both simultaneously applied for Federation membership in 2366. Federation mediators were able to resolve the conflict and both inhabited worlds are very recent additions to the Federation. (ST:TNG)

Serli (*) [Civilization Classification: 11]
A territorial insectoid race from the planet ARALON SIGMA who have been in a conflict with the Roul from ARALON GAMMA over the mining right of ARALON EPSILON, a planet rich in a wide variety of minerals. Appearing as a strange glowing butterfly, this race is surprisingly advanced in its technology despite its smaller size and frail appearance. (ST:DH)

Sheliak [Civilization Classification: 14]
Reclusive non humanoid race from deep space. The Sheliak consider humans a lower life form and have no qualms about destroying human "infestations". The Sheliak have a technology only slightly advanced of the Federation. After a short conflict in the 2250's the Treaty of Armens was signed in 2255. This Treaty is over 500,000 world long and took over 200 Federation legal experts to draft. The Sheliak are black, silicon-based semi-upright mounds with two armlike projections. The Sheliak language cannot be translated by the Universal Translator and cannot be deciphered by linguists, however they can communicate in Federation Standard English. The Sheliak cannot be communicated with or communicate telepathically. The Sheliak have no diplomatic contact and go to lengths to avoid human contact except where specifically required in the Treaty. (ST:TNG)

Shillian (*) [Civilization Classification: 12]
This now extinct race possessed limited shapeshifting abilities as well as extensive scientific knowledge and curiosity. Only one member of the race is known to have survived the cataclysm which destroyed their home world. Possessing marking that very much resemble those of a Trill, it is suspected that other Shillians might have escape the fate of their civilization and remain hidden for fear of persecution because of their unique abilities. (ST:DH - based on the Space 1999 character)

Sikarian [Civilization Classification: 12]
Delta Quadrant race from SIKARIS, the Sikarians are a humanoid race dedicated to helping others, as a result their hospitality is legendary. They are especially interested in stories, regarding them as an essential part of their culture. In fact they are mostly interested in the new and different, quickly growing bored with any particular person or activity. The Sikarians are a technologically advanced race but the most unusual piece of technology on Sikaris is the spatial trajectory, which can instantaneously transport a person several thousand light-years without any problem. (ST:VOY)

Skagaran [Civilization Classification: 5] 
Humanoid species that abducted humans from Earth many years ago to use as slave labor on their new colonies. The plan backfired when the humans rebelled, enslaving the Skagarans. The humans implemented laws preventing Skagarans from owning property, being educated and marrying. Skagarans were often referred to with the derisive term "Skags." Following the repatriation of the Humans in 2162, the Skagaran society began the long and difficult task to reassert itself on their own world. (ST:ENT / ST:DH)

Son'a [Civilization Classification: 14]
The Son'a are a narcissistic and materialistic humanoid race descendant of the Ba'ku whose idyllic ways proved to be too unsatisfying for them. Unlike the Ba'ku who rebelled and rejected technology, the Son'a embraced it and left the Briar Patch to explore the galaxy. It was only many years later that the Son'a realised that their decision had deprived them of the unique gifts commonly associated with the Ba'ku and eventually rejoined with their descendant. (ST:DS9 / Star Trek: Insurrection)

Soong Type Android [Civilization Classification: N/A]
Very rare type of android built by the late Dr. Noonian Soong. Only one active android of this type is still alive, Lt. Cmdr. Data of Starfleet. Dr. Soong also built an earlier model, known as Lore, who was dangerous and had to be dismantled. Data has tried to create an android previously in his 'daughter' Lal. She had a full positronic collapse only a week after activation. Dr. Soong's notes indicated that up to 80% of all positronic neural networks will collapse within 2 weeks of activation. These androids can be quite versatile in appearance but the originals, Data and Lore, are humanoid males seeming to be approximately 35 years of age with black hair, yellow eyes and a very pale skin with slightly gold tones. (ST:TNG)

Species 8472 [Civilization Classification: 14]
Species 8472 is a tripedal and apparently highly xenophobic non-humanoid species whose actual name is unknown. This technologically advanced species originated from a dimension referred to as fluidic space, accessible by quantum singularities. The Borg believes this species to be the ultimate form of biological evolution possessing far superior strength, agility and resistances than any other humanoid race known to the Borg. (ST:VOY)

Srivani [Civilization Classification: 14]
This humanoid race from the Delta Quadrant believes that experimentation on other species is an acceptable method of investigating their own physiology, and justify the inevitable harm caused by citing the number of Srivani lives saved as a result. Their normal method of experimentation involves using an interphase cloaking device to render themselves, their ships and their devices both invisible and intangible. They then attach to the hull of a passing ship and spend several weeks carrying out experiments on the crew. These experiments range from changes in body chemistry to complex DNA manipulation carried out by cloaked tags, attached to a host's DNA. (ST:VOY)

Straleb [Civilization Classification: 9]
Humanoid race possessing limited space travel capabilities who along with Straleb are part of the Coalition of Madena. Although Altec and Straleb have been at peace for over 100 years, diplomatic relations have always been strained. (ST:TNG)

Suliban [Civilization Classification: 12]
The Suliban were a nomadic humanoid species from Sector 3641 whose homeworld became uninhabitable in the 1850s. Many Suliban settled in the Tandar sector, but when some genetically enhanced Suliban Cabal began attacking the Tandarans in 2144, they were rounded up and placed in detainment camps. (ST:ENT)

--== [/\] T [/\] ==--

T'kon [Civilization Classification: 15]
The Tkon Empire was a massive empire that existed over 600,000 years ago. The Empire had a population of trillions and was incredibly advanced technologically. The Tkon had the ability to move entire star systems, using planets as outposts for defencce. Their empire collapsed not long after the Age of Makto, when the central star of their home system went supernova. (ST:TNG)

Tagran [Civilization Classification: 11]
Humanoid race from TAGRA IV in the Argolis Cluster. For decades this world was a textbook example of an ecologically destroyed world, with heavy amounts of all sorts of pollutants at all levels and no ozone layer. The planet was purified by intervention of the Q continuum in 2369. The Tagrans operated a massive air cleansing operation including 1000 baristatic filters. Tagran ecological technology is far beyond the technology of most worlds because of the necessity of keeping TAGRA IV Class M. At one point, when surface temperatures were above 50 C and 9% oxygen, their was talk of reclassifying TAGRA IV as Class C. The Tagran culture was almost lost as survivors of their environmental destruction barely survived in underground shelters and command posts. Fortunately their massive records have allowed for the reconstruction of much of TAGRA IV. The Tagrans are mostly humanoid, slightly portly, with several cartilage facial ridges along the cheeks and forehead. (ST:TNG)

Taguan [Civilization Classification: 9]
Civilization existed on the planet for over two billion years and it was therefore one of the most important archaeological sites in the galaxy. Up until 2367, 947 archaeological expeditions had been conducted, with 74 of them revealing findings of major importance, the first one 22,000 years prior and the last one within the 400 years before 2367. A significant number of these excavations had been conducted by Vulcans, though confined to the northeast of "the city".

The Taguans sealed off their planet to foreign visitors in the mid-23rd century, but the planet was and still is the focus of much interest. (ST:TNG)

Tak Tak [Civilization Classification: 13]
The Tak Tak are a race from the Delta Quadrant possessing a unique method of communication which includes a series of ritualistic gestures as well as speech. This species is somewhat germophobic and will not hesitate to destroy a ship that it perceives as carrying a disease that their current medical knowledge is unable to cure. (ST:VOY)

Takaran [Civilization Classification: 14]
Vaguely reptilian semi-humanoids from an unknown world in Ferengi space. Little is known about Takaran culture or technology, but if they meet the pattern of worlds in Ferengi space they have minimal indigenous technology and are integrated fully into the Ferengi Alliance. Takarans appear to be normal humanoids with slightly reptilian features, but their internal physiology is astounding. It is highly decentralized with redundancies for every vital organ in all limbs and throughout the torso. This makes Takarans difficult to kill since most weapons would be ineffective, even phasers as high as level 6 do not kill a Takaran. Takarans can also control their metabolisms at will, thus regenerating quickly or faking death. (ST:TNG)

Talarian [Civilization Classification: 14]
Humanoid race from TALARIA III within Cardassian space. Mostly humanoid except with a receded hairline in both sexes and a distinctively enlarged forehead. Talarian society is highly militaristic and patriarchal. Their technology lags far behind the Federation in most aspects, however they make up for quality in quantity. All Talarian males are conscripted for a standard 10 year period that incorporates education, military service, and loyalty training. The Talarians often display unusual bravery and place minimal value on their individual lives. There was an ongoing conflict with the Talarians in the 2350's over the Galen system. The system had three Federation colonies and a Starbase with a system population of over 4 billion. The Talarians annexed the territory in 2353 and sent an armada to enforce their claim. The Talarians ignored all attempts at negotiations and ruthlessly destroyed the colony on Galen II, killing over 300 million people. For 4 years a long series of skirmishes punctuated by occasional massive ground and space battles. In 2357 the Talarians were driven out after a last, bloody, battle at GALEN IV. (ST:TNG)

Talaxian [Civilization Classification: 14]
This ancient race of the Delta Quadrant may have been warp capable as far back as the 1450s, when their race was contacted by the Vaadwaur. It was unclear as to how this contact went, however a legacy of this contact survived in the Talaxian language as the word "vaadwaur", which meant "foolish," seemingly suggesting it didn't go well. The ancient Talaxians referred to themselves as Talax-ilzay. (ST:VOY)

Talosian [Civilization Classification: 12]
Physically weak humanoid race from TALOS IV. Several hundred thousand years ago the Talosians were nearly destroyed in a massive nuclear war. The survivors found underground life limiting and concentrated on developing their mental powers. After several thousand years the Talosians had developed powerful powers of illusion and telepathy. They could project ultra realistic images over reality, or into the minds of others. This became a powerful narcotic and the Talosian's physical strength and skill atrophied to the point where they could not maintain their complex artificial world. They required slave labour to service their systems, they began to project their illusion to deep space to lure passing travelers to Talos IV where they would capture and enslave the unlucky passers-by. In 2255 all entry to the Talos sector was banned under penalty of death, for fear of others gaining the Talosian's powers. When an agreement between the Talosians and the Federation in 2266, only entry to the Talos system was prohibited. The reason is that the Talosians have obtained a sufficient workforce to rebuilt their world and wish to be left alone to work. They had requested an envoy be sent in 100 years, sent 7 years ago, to consider Federation membership. They are beginning the slow membership process. (ST:TNG)

Tamarian [Civilization Classification: 14]
Semi humanoid race first contacted in 2268. Tamarans are faintly reptilian with yellow skin a intricate patterns of red tattoos all over the skin. Tamarian language could not be understood until 2368. Their language translates into a system of stock phrases and metaphors. It was later understood to be metaphoric analogies to Tamarian myths. Unfortunately, little else is known since their language is still largely unknown and they have limited interest in interchange since the first language breakthrough. Their technology is approximately as advanced as the Federation. (ST:TNG)

Tandarans [Civilization Classification: 9]
The Tandarans are a humanoid race from TANDAR PRIME who were at war with the Suliban Cabal since 2144. Shortly after the war began, the Tandarans began questioning the loyalty of the unallied Suliban living in the Tandar sector. They were relocated to detention complexes in which years later, they were still waiting to be released. (ST:ENT)

Tanugan [Civilization Classification: 14]
Humanoids from TANAGA IV near the Klingon empire. Not members of the Federation but they maintain numerous trade agreements and joint research stations. Tanaguan law is unusual in that it is based entirely on "Guilty until proven innocent" and they have a notoriously strict penal system. The males of this race have a very pronounced receding hairline and enlarged forehead reminiscent of Talarians, while the females are very similar to Terran females except for a slightly enlarged forehead. Tanaguan technology is slightly behind the Federation in most aspects except for energy projection and generation, where they are on the cutting edge. (ST:TNG)

Tarellian [Civilization Classification: 10]
An almost extinct race of humanoids from TARELLA. Originating in a water rich world on the edge of the Federation, they began a horrible civil war incorporating biological weapons soon after developing interstellar flight. The plague wiped out all but a few hundred Tarellians. The survivors, although infected, showed some resistance to the disease. Escaping their homeworld in their small fleet of starships. Hunted by races fearful of contamination, Tarellian ships were destroyed wherever they were found. The last Tarellian ship arrived at Haven in 2364 with the last 8 survivors. They were granted sanctuary in Haven space from their hunters, however their contagion prevents their settling on any inhabited world. Unfortunately, the Tarellian plague cannot be removed by transporter biofilters. (ST:TNG)

Tellarite [Civilization Classification: 13]
Distinctly porcine semi-humanoids from Tellar in the 61 Cygni system. One of the Founding worlds of the Federation, they are major contributors in the fields of metallurgy and structural engineering. Tellarites are known for being among the best architects and starshipwrights in the Federation. Tellarites have a natural predisposition for belligerency and have raised debate and oration to a new level or art. Tellarites are around 1.5 meters tall with a snout, deep-set eyes, and thick fur. (ST:TOS / ST:TNG / ST:DS9 / ST:ENT / Star Trek: The Voyage Home)

Terran [Civilization Classification: 14]
The ubiquitous race of humanoids from SOL III. Since achieving interstellar spaceflight over 300 years ago, they have proved major figures on the galactic stage. They were instrumental in forming the United Federation of Planets, and now are the leading members. The leading language of the Terrans, English, was adopted as one of the five official languages of the Federation and is the one most commonly spoken and used. The origin of the word "Human" often used to describe life forms that resemble them. Genetically, physiologically and psychologically flexible they can cross-breed with most humanoid races with medical assistance. (ST:TOS / ST:TNG / ST:DS9 / ST:VOY / ST:ENT / Star Trek: Movies[ALL])

Tessic [Civilization Classification: 10]
This species is a humanoid race who operated a ramshackle deuterium mining colony on an isolated planet under the administration of an individual named Tessic. Due to the fact that this race was not encountered anywhere else, or that no other mention of their people has been discovered on any other planet, the entire species was named after the only name on record for this race, namely the administrator Tessic. (ST:ENT)

Thasian [Civilization Classification: N/A]
Thasians are a very powerful non-corporeal life-form from THASUS II. Little is know about the Thasians except that they are reclusive and aloof. They do not interfere or interact with off-worlders. Their Psi powers are very powerful, including powerful telekinesis, teleportation and physically altering matter. They were little more than legend until 2266 when the sole survivor of the S.S. ANTARES was discovered, he had been given advanced Psi by the Thasians to allow him to survive on the inhospitable world. When he was rescued by the Federation, he could not control his powers, to the Thasians kept him on Thasus for his own protection. (ST:TOS)

Tiburonian [Civilization Classification: 11]
The Tiburonians are a humanoid species, native to the planet TIBURON and are members of the United Federation of Planets. The males seem to be bald and have unusually shaped ears while female Tiburonians have either pale or greenish skin, long hair and enlarged eyebrows. Some males do not have eyebrows and have a small ridgeline across their forehead. The Tiburonians were known to Humans in 2149, when they hosted an Interspecies Medical Exchange conference. Sometime in Tiburon's past, Dr. Zora did gruesome experiments on the body chemistry of several tribes of Tiburonians. Her work and methods were condemned by later generations, and in the 23rd century, she was seen as one of the most evil members of the Tiburonian species. (ST:TOS / ST:DS9 / ST:ENT)

Tilonian [Civilization Classification: 11]
Humanoid race of TILONUS IV whose government collapsed in 2369 following the assassination of their Prime Minister. The remnants of the government splintered into factions that were vying for control and were desperately looking for a technological or weapon that would aid them in their cause. To this day the civilization remains in total anarchy. (ST:TNG)

Tholian [Civilization Classification: 15]
Crystalline race renowned for its punctuality and highly territorial nature. They come from a world somewhere near the Federation/Klingon border. The Federation has had a longstanding conflict with the Tholians over several dozen star systems near the Klingon border. As of 2357 a cease-fire has taken effect and normal diplomatic relations have been established. The Tholians normally live in a hot Class C world and ships but can live for days or weeks without discomfort in a Class M environment. The Tholians have advanced gravitational technology and their primary space going weapon is the Tholian Web, a tractor beam web that can crush any ship caught in it's path. (ST:TOS / ST:TNG / ST:DS9)

Tosk [Civilization Classification: 11]
Tosk, meaning "The Hunted", are a race of strong and agile reptilian-humanoids from the Gamma Quadrant. Bred and trained to become the quarry in a ritual hunt for another race, known as the Hunters, Tosk were only sentient because the Hunters made them this way through genetic engineering. The meaning of life for a Tosk is nothing more than to outsmart the Hunters for another day. The only greater dishonour for a Tosk than being captured and returned to their home planet alive was to seek protection from another race. They took an oath of silence regarding the hunt preventing them from even talking about it with anyone else. Tosk could make themselves invisible to the naked eye, although sensors could still locate them. They require only 17 minutes of rest per rotation. (ST:DS9)

Trabe [Civilization Classification: 13]
A humanoid race of the Delta Quadrant that conquered the Kazon and integrated them into their society as slave labourers until several sects joined in a rebellion against their oppressors. The Kazon took over much of the Trabe space fleet, using it to their own ends, and soon began fighting amongst themselves once again. (ST:VOY)

Traveler [Civilization Classification: N/A]
An extremely advanced humanoid race from Tau Alpha C. The Travelers have some special power over time and space and thought. This power comes from a unique fusion of physics and metaphysics not understood by other races. Little is known about their world or people, but they appear as largely bald and quite tall humanoids with a pale complexion and an enlarged frontal lobe of the brain. (ST:TNG)

Triannon [Civilization Classification: 14]
Highly advanced Humanoid race found in the MURATAS Cluster of the Delphic Expanse, the majority of the race was decimated in a civil war that ended in 2153. Members of the race belong to specific factions represented by a facial tattoo. For reasons unknown members of this race have a strong aversion to invasive medical care. (ST:ENT)

Trill [Civilization Classification: 14]
Trill are a joined species consisting of a humanoid host and a small wormlike symbiont. Among certain selected members of the host species, a symbiont is placed into their abdomen. The new lifeform has the memory of both and a hybrid personality. Symbionts can live to be hundreds of years old and have as many as 9 hosts. The humanoid Trill hosts are humanoid, with distinctive spots running down the side of their heads and necks and to their backs. Trill are members of the Federation and are known as scientists and diplomats. Trill symbionts could be fatally damaged by transporting until advances in the 2340's. Some hosts are still wary though and absolutely refuse to use them. (ST:TNG / ST:DS9)

Troyian [Civilization Classification: 10]
Blue skinned and blond haired humanoids from the Tellun star system near Klingon space. At war with the Elasian's who share their system for decades, a peace treaty was signed in 2268 after the fear of interplanetary nuclear war was imminent. Their technology is limited to low warp travel within their sector, during their war they had primitive interplanetary technology equal to the Terran 2030's. Since the signing of their peace treaty both worlds have become members of the Federation. (ST:TOS)

Turei [Civilization Classification: 12]
The Turei are a space-faring culture from the Delta Quadrant and are the current keepers of the underspace corridors that traverse the Delta Quadrant. This underspace was once the property of the Vaadwuar, but the Turei led an alliance of the Vaadwaur's enemies and launched a massive orbital assault on that race's homeworld. (ST:VOY)

Tzenkethi [Civilization Classification: 14]
The Tzenkethi are a heavily-armoured spacefaring reptilian race believed to be distant cousins of the Gorn. Exceptionally hostile, this race is well known for starting wars over simple disputes. Little is known of their culture as most other races tend to avoid contact with them for fear of starting a diplomatic incident that would undoubtedly lead to war. (ST:DS9)

--== [/\] U [/\] ==--

Uhnori [Civilization Classification: 13]
Humanoid race of the Delta Quadrant. Little is known about this race other than they send their dead to another planet via subspace vacuole. (ST:VOY)

Ullian [Civilization Classification: 12]
A humanoid race of telepaths charactarized by skin involutions in the temporal region of the cranium. Barbaric until a revolution in the late 21st century, Ullians have since developed a modern advanced culture, even though their technology lags far behind modern standards. In the process of becoming Federation members, the Ullians are renowned historians and are conducting a grand project combining their historical research with their telepathic skills. They are creating an archive of the memories of various planets. By 2368 Ullian historians had collected the memories of 11 worlds. Their memory reading ability can be used to commit a form of telepathic rape, although rare, it is dangerous and severely punished. It is an oddity that while the Ullians can read the minds of most humanoids, telepaths of other races cannot read Ullians. (ST:TNG)

Uthian (*) [Civilization Classification: 15]
An ancient race of quasi-humanoid beings suspected of having visited EARTH and several other worlds over the last several centuries. Having refused to open any diplomatic channels with the Federation, or any of the other major powers in the galaxy, little is known about this race who seems to value their privacy above all else. It is suspected that this silence is more due to the fact that the Uthians may have abducted members of several races and are concerned about being held accountable for this. (ST:DH)

Uxali [Civilization Classification: 13]
Humanoid race of the planet UXAL in the Delta Quadrant. Following contact with the Federation deep-space probe Friendship 1, the Uxali who knew nothing of space travel began work on a warp-drive system using anti-matter. This decision nearly destroyed the entire planet's population and forced the few survivors underground, away from the now poisonous atmosphere of their world. (ST:VOY)

--== [/\] V [/\] ==--

V'radian [Civilization Classification: 7]
Humanoids species found on many worlds in the Delphic Expanse, the V'radian as a race have unfortunately become the people of choice to serve as slave on worlds where such practices are still permitted. (ST:ENT)

Vaadwaur [Civilization Classification: 12]
Humanoids species from the Delta Quadrant who encountered the Borg when only a few species had been assimilated. The Vaadwaur were able to map a great deal of the vast network of subspace corridors known as 'underspace', a knowledge that was eventually assimilated by the Borg which allowed them to quickly expand their reach through the quadrant. (ST:VOY)

Valerian [Civilization Classification: 13]
Humanoids from a world in Cardassian Space. Valerians are mostly humanoid except with a distinctive sixth finger per hand. They operate a giant arms sales cartel specializing in chemical explosives but selling almost anything. Their reputation has hurt their legitimate buisness and Valerian ships are banned at many ports. (ST:DS9)

Valtese [Civilization Classification: 11]
Humanoid race from VALT MINOR, this species shares a common ancestry with the Kriosians. Very business and politically minded people, the Valtese have little use for complex rituals and dedicate very little time and resources to the pursuit of arts. (ST:TNG)

Varro [Civilization Classification: 13]
Highly xenophobic Humanoid race discovered in the Delta Quadrant.  At the time of their discovery, the race had been on board a generation vessel for over 400 years, a ship that had been augmented multiple times over the years causing several structural and engineering issues. In 2375 the Varro generation ship was encountered by a Federation vessel which attempted to help with engine problems.  Unfortunately the vessel broke apart soon after and left the majority of the passengers stranded on a planet while a few continued on their self-imposed exodus using small, shuttle-like crafts. (ST:VOY)

Veger (V-GER) [Civilization Classification: 15+]
Voyager 6 was the sixth in the Voyager series of NASA unmanned space probes launched from EARTH in the latter half of the 20th century. After having lost contact with EARTH it was believed by scientists of the day to have disappeared into a black hole. It was later discovered that the probe had travelled to a distant section of our galaxy where it encountered a world of living machines. After effecting repairs and equiping the probe with the means to return home, V-GER was sent to locate its creator. After having merged with Captain Deker who presented himself as the creator, the entity known as VEGER vanished on a quest of exploration. (Star Trek: The Motion Picture)

Velaran [Civilization Classification: N/A]
Crystaline formation that inhabits a very thin layer of salt water beneath the surface of VELARA III. This species evolved and gained consciousness in responce to a terrforming effort by the Federation which had threatened to destroy them. This inorganic lifeform acts very much like a computer in the way it processes and stores information, the individual crystaline particles using the salt water as a medium for bridging all of the entities into a single thinking entity. (ST:TNG)

Ventaxian [Civilization Classification: 10]
Humanoid race from the peaceful world of VENTAX II. Ventaxian technology is somewhat behind modern standards, probably since the Ventaxian people have minimal interest in spaceflight. They have a very peaceful, clean world that is the result of a 1000 year improvement plan called the "Contract of Ardra." Their system is near the Klingon/Federation border, the space surrounding it was ceded to the Federation in the Narendra Agreements. First contacted by the Klingons in 2297, they are friendly and mostly nondescript. The placid and tolerant Ventaxian countryside is used by some religious orders as a site of monastaries and abbeys. (ST:TNG)

Vidiian [Civilization Classification: 13]
Species found in the Delta Quadrant known for being infected with the 'Phage', a degenerative genetic disease that eats away at their DNA and organs. In order to survive as a race, the Vidiian quickly developped means to harvest the organs of other species in order to replace their own, unfortunately those too eventually became infected requiring further transplants. (ST:VOY)

Vissian [Civilization Classification: 13]
Highly advanced humanoid race native to the planet VISSIA. Their claim to fame is that they developped Warp technology as well as energy weapons and sensors nearly a thousand years before EARTH. In fact Vissians claim that their society, scientific knowledge and technologies are far superior in every way, or at least was a thousand years ago. One such example is the claim that they knew of over 200 natural elements at a time when EARTH scientist knew of only 94. (ST:ENT)

Voidian [Civilization Classification: 1]
Humanoid race incapable of verbal communication living in an area of the Delta Quadrant known as "The Void". Through the use of technology, the Voidians were shown how to use music as means to communicate with others, including members of their own species. (ST:DS9)

Vori [Civilization Classification: 10]
The Vori, a race from the Deltan Quadrant who have the same appearance as Humans, employ an unusual training technique for their soldiers against their sworn enemies, the Kradin. They kidnap members of their race, or aliens, and place them in a controlled environment. A combination of drugs and virtual stimuli then convince the trainee that they have witnessed Kradin atrocities. The resulting soldier is fanatical in their desire to kill the Kradin "beasts". No details or even reasons are known about this conflict. (ST:VOY)

Voth [Civilization Classification: 12]
Cold-blooded reptilian species of the Delta Quadrant with an acute sence of smell and skin pigmentation which changes according to their moods. It is speculated that the race originated from an intelligent reptilian race which inhabited EARTH prior to the extinction of the dinosaurs and which ventured into space to avoid the cataclysm. (ST:VOY)

Vorgon [Civilization Classification: 15]
Vaguely humanoid race from an undiscovered world. The only contact with them is through Vorgon agents capable of time travel. They always travel in pairs, are infinitely persistent and their operations usually center around objects or persons from the future hidden in the past. The intentions or allegiances of the Vorgons are unknown, however. The Vorgons have reddish brown skin with a large cranial ridge reaching from the anterior base of the neck to the edge of the nose. All Vorgons encountered have some sort of cybernetic brain implant on both sides of their head. (ST:TNG)

Vorta [Civilization Classification: 14]
A humanoid race from the Gamma Quadrant known as the enforcers of the Changelings and masters of the Jem'Hadar. With a generally humanoid appearance except for very tight skin and a light grey complexion, they are easily identified. The Vorta have limited telepathic abilities, but they generally do not use them. They have negligable social, artistic, or scientific activity and seem to exist almost exclusively for the purpose of administering the Dominion and commanding the Jem'Hadar. (ST:DS9)

Vulcan [Civilization Classification: 14]
Race of humanoids from the planet of the same name. From a society based on total logic and absolute repression of all emotions, Vulcans often seem cold and machine like by other species. Prominent members of the Federation, Vulcans are known for their advances in computer science as well as their excellent negotiation skills, making them ideal diplomats. Vulcans have limited telepathic abilities but are reserved for personal use or when other methods of communication have failed. Physically, Vulcans resemble Terrans except for elongated ears and a slightly green complexion resulting from their copper based blood. Vulcans are quite strong and have remarkable endurance. (ST:TOS / ST:TNG / ST:DS9 / ST:VOY / ST:ENT)

Vykar (*) [Civilization Classification: 13]
This humanoid race appear as short zombies with an over sized head. At first glance the comparison to these fantasy creatures may seen somewhat harsh, closer inspection as of this race's habits will reveal that the similarities are far more than coincidental. Vykars are known for being cannibalists, preferring aliens to their own species, this combined with their sensitivity to bright lights has been enough to have them become one of the most avoided races in the quadrant. (ST:DH)

--== [/\] W [/\] ==--

Wadi [Civilization Classification: 14]
Tall humanoids from the Gamma Quadrant. The Wadi have a cultural fascination with games and gambling. Wadi have relatively primitive interstellar technology, but their transporter and holographic technology is unparalleled. Their advanced holodeck/transporter technology is an integrated component of many Wadi games, including their famous Chula. Wadi maintain little contact with the rest of the Galaxy but occasionally travel to the Alpha Quadrant for recreational purposes. (ST:DS9)

Wormhole Aliens (Pah-wraith) [Civilization Classification: N/A]
The Pah-wraiths, also referred to as "false Prophets" according to ancient Bajoran texts, are non-corporeal beings, enemies of the Bajoran 'Prophets'. Bajoran religious texts relate that the Pah-wraiths once resided in the Celestial Temple alongside the Prophets. However, for reasons unknown, they were banished to the Fire Caves on BAJOR. The Pah-wraiths typically take the form of fire spirits. They are very similar to the Prophets, and like them are vulnerable to chronitons and can appear to corporeal beings as people they know. (ST:DS9)

Wormhole Aliens (Prophets) [Civilization Classification: N/A]
The Prophets, also known as wormhole aliens, are non-corporeal extra-dimensional entities that reside in the only stable wormhole known to exist, in the Bajoran system. The Prophets' origins remain unknown; however, they have identified themselves as being "of Bajor", and have proven to possess exceptional abilities with a vulnerability to chroniton radiation. In their natural state, the Prophets appear as blue translucent energy capable of rapid movement throughout any environment. When communicating with visitors in their own domain, the Prophets are able to take the appearance of someone familiar to them by probing their consciousness. (ST:DS9)

Wyrn (*) [Civilization Classification: 15]
An ancient humanoid race possessing amazing telekinetic and telepathic abilities. When not in the presence of other races whom they refer to as 'younglings', Wyrns use their mental abilities to communicate and move objects. Like the Federation, this species has a rule similar to the 'Prime Directive' although they have been known to ignore it to help races in matters that they deem to be of 'temporal importance'. Because of this many believe that the Wyrn have a different perception of time, able to see potential futures based on current events. (ST:DH)

--== [/\] Y [/\] ==--

Yattho [Civilization Classification: 10]
The Yattho are a species native to the Beta Quadrant, known for their precognitive abilites. They have been known to predict future events with exceptional accuracy which has made many would-be invaders think twice before attempting to conquer their world. Many individuals seek members of this race to convince them to help them in various ventures or simply to ask how a specific event will turn out. (ST:VOY)

Yridian [Civilization Classification: 13]
A race of humanoids known as dealers of information. Operators of several deep space freelance spy networks, they can be considered sources of both legal and illegal information. They will sell their secrets to the highest bidder, and therefore are considered a threat to Federation security. Arrest Warrants are outstanding for the leaders of the main Yridian spy networks. Physically they are stooped over, grey skinned humanoids with very loose, flacid, skin. (ST:TNG / ST:DS9)

Yxidii (*) [Civilization Classification: 15]
Averaging 2 meters in height, this muscular and rather menacing in appearance trans-dimensional race possesses a level of technology which matches that of the Federation on many levels.  Little is known about this species' cultural philosophy although through limited contact it has been gathered that they follow a more militaristic approach to things.  Their bodies are covered by a smooth leather-like skin that is able to refract light allowing this race to achieve a natural state of near invisibility. (ST:DH)

--== [/\] X [/\] ==--

Xepolite [Civilization Classification: 12]
Little is known of this race other than they favour trade with the Cardassians and have been known to facilitate the transfer of weapons to forces allied with the Cardassian, although this has yet to be proven. (ST:ENT / ST:DS9)

Xindi (Aquatic) [Civilization Classification: 12]
The Xindi Aquatics are a non-humanoid race that has evolved to living underwater. They are one of the six original species of Xindi, with whom they share a common genetic ancestry. Considered to be the 'thinkers', the Xindi Aquatic are said to take a great deal of time before reaching any decision. (ST:ENT)

Xindi (Arboreal) [Civilization Classification: 12]
Xindi-Arboreals are members of the multi-species Xindi race. They are one of the most peaceful of the six species, each of which share a common genetic ancestry. Along with the Xindi Aquatic, the Arboreal often stood united during Council meetings believing that a peaceful solution to any problem was preferable. (ST:ENT)

Xindi (Avian) [Civilization Classification: N/A]
The Xindi-Avian species is an extinct member of the Xindi race, wiped out during the conflict between the six Xindi species which destroyed their homeworld. Due to their primitive technology, the Avians were incapable of leaving Xindus and so were wiped out despite their superior numbers during the conflicts. (ST:ENT)

Xindi (Insectoid) [Civilization Classification: 12]
Xindi-Insectoids are members of the multi-species Xindi race and therefor share a common genetic ancestry. The Insectoids, as their name suggests, are insect-like in appearance and are genderless and reproduce asexually. They protect their young by making a hatchery brig attached to their ships and shield it if trouble arises. Their average life-expectancy is approximately twelve years. (ST:ENT)

Xindi (Primate) [Civilization Classification: 12]
Xindi-Primates are members of the multi-species Xindi race and share the same common genetic ancestry. The Primates, more than any other Xindi species, resemble Humans and are considered to be the most trustworthy members of the species. Like Humans, the Primates have distinct light and dark skinned racial differences but have no eyebrows. (ST:ENT)

Xindi (Reptilian) [Civilization Classification: 12]
The Xindi-Reptilians are a member of the multi-species Xindi race which whom they share a genetic ancestry. They are easily considered to be the least trustworthy and impulsive, being the most aggressive of the six species. Although there are no records to support this, the general consensus is that it was the Reptilians who started the conflict within the Xindi race which eventually lead to the extinction of the Xindi Avians. (ST:ENT)

Xyrillian [Civilization Classification: 14]
Xyrillians have an unusual physiology. They do not have a metabolism based on water or breathe an oxygen-based atmosphere. In fact, their high-pressure atmosphere is hallucinogenic to most species, and as a result most other humanoids need to be weaned onto and off their atmosphere to avoid undesired effects. When traveling, they grow vegetation on the walls of their ships. Xyrillian males usually carry infants to term in a pouch on the upper chest. Impregnation can occur with only minor physical contact. (ST:ENT)

--== [/\] Z [/\] ==--

Zahl [Civilization Classification: 13]
A technologically advanced race of the Delta Quadrant that went against the Krenim and defeated them. In an alternate timeline created by the Krenim, the Zahl were not only defeated but erased from existence. (ST:VOY)

Zakdorn [Civilization Classification: 14]
Humanoid race reputed to be formidable warriors and regarded for over 9000 years to be the greatest strategic minds in the galaxy. This reputation is so strong that it has not been tested in recent memory. While many Zakdorn find employment as strategists or planners, the resounding majority serve in bureaucratic or minor political positions. Physically, the Zakdorn do not meet their reputation, they have pale blue/grey skin with many folds, and the majority of Zakdorns are obese and weak. This has not affected their reputation, however, and Zakdorn strategists are of great value. (ST:TNG)

Zaldan [Civilization Classification: 13]
Humanoid race characterized by webbed fingers and slightly amphibioid features. Members of the Federation, they have found integration into the galactic society difficult. This is because they interpret normal courtesy as dishonesty and react with extreme irritation and occasional violence. Once this is taken into account, however, they are a friendly and helpful people. (ST:TNG)

Zalkonian [Civilization Classification: 13]
Humanoid race from ZALKON in the Zeta Gelis Cluster, distinguished by multiple horizontal facial ridges. They have limited interstellar technology but advanced weapons technology on par with the Federation. In recent years some members of their species have exhibited painful isoelectric bursts as a precursor to a transition to a noncorporeal entity. They come from a repressive government that seeks to destroy all those who exhibit signs of this change. (ST:TNG)

Zaranite [Civilization Classification: 14]
A Semi-Humanoid race from ZETA TAU II. Members of the Federation, the Zaranites are prominently involved in the operations of the Federation Counsel, although very, very few ever join Starfleet. Zaranites have shiny light-brown skin and breathe carbon dioxide. Zaranites always wear a heavy metallic mask with twin air hoses leading to a small environmental backpack in a Class-M environment. They virtually always wear heavy grey robes in public. (ST:TOS / Star Trek: The Voyage Home)

Zeon [Civilization Classification: 14]
Humanoid colonists from outermost world in the M43 Alpha system. Since their colony was founded several hundred years ago, their parent world of Ekos has come to consider the Zeon's as another race entirely. This was almost the end of the Zeon race in 2268 when a freak accident caused Ekos to mimic the 1930's Terran culture of Nazi Germany and pursuing a campaign of genocide against the Zeons. Only Federation intervention stopped this potential mass murder. The Zeons are almost indistinguishable from Terrans. (ST:TOS)

Zetarian [Civilization Classification: 15+]
Mysterious non corporeal life forms from Zetar near Klingon space. An unknown catastrophe on Zetar destroyed all corporeal life but separated out the intelligences of the dominant Zetarian humanoids. The surviving Zetarian entities have traveled space for millennia and may be completely immortal. The need no spacecraft and can travel up to .999c without assistance. All travelers should be warned that the Zetarians are seeking humanoid bodies to inhabit. When they find a physiologically compatible body they will take possession of it. The Zetarian presence can be removed by controlled decompression therapy. (ST:TOS)

Zibalian [Civilization Classification: 13]
Largely humanoid people from an unknown world in deep space. They have distinctive facial tattooing and some wear decorative metal ribbons on their face. Their best known achievement is the Stacius Trade Guild. A consortium of wealthy traders who deal in many highly lucrative products such as Dilithium or rare compounds like Hitritium. They are the chief competition to the Ferengi in many sectors. Zibalian traders are known for large collections of rare and valuable goods (ST:TNG)

Zobral [Civilization Classification: 12]
A Humanoid race known for their superior scheming ability that has proven on more than a few occasion to be more than a match for the Ferengi in matters of trades, and the Cardassians in matters of Intel. Because of this unique trait the Zobral are highly sought and equally feared, their own history being filled with betrayals and behind the scene deals. (ST:DH)

Many thanks to
Wikipedia ( and
Memory Alpha (
for having provided background information and/or photos for the majority of the above listed races.

Make a Free Website with Yola.